North Grafton, Massachusetts, United States
Studying 3D Animation and Game Arts particularly in the modeling aspect while learning the fundamentals of Designing in 3D.
• Tested game builds in Unity by repeatedly playing through features, levels, and mechanics to identify bugs, visual issues, and gameplay inconsistencies. • Documented and reported bugs, visual glitches, and performance issues clearly for developers and designers to review and fix. • Provided structured feedback on gameplay feel, usability, and balance to help improve the overall player experience. • Collaborated with programmers, visual designers, and sound designers to verify fixes and ensure issues were properly resolved. • Assisted with identifying visual and technical problems related to game assets created in Blender and Adobe Illustrator.
• Tested student-created 3D projects in Blender, identifying issues with models, textures, and scene setups, and guided corrections to ensure quality. • Provided feedback on visual design, usability, and creative workflow to help students improve their 3D modeling skills and project outcomes. • Led a small group of students by demonstrating testing processes, explaining troubleshooting steps, and maintaining a calm, productive learning environment. • Collaborated with students to review and refine their work, ensuring models met project standards and were free of technical issues.