San Jose, California, United States
I am currently a junior Computer Science major at San Jose State University, with an aspiration to become a software developer and game developer. My time at San Jose State University has taught me valuable skills including but not limited to programming, good software and game design principles, data structures and algorithms, and computer architecture. My experiences in Unity game development and building robust Java projects have utilized all of the skills I have acquired so far while also teaching me new ones, including team collaboration and time management. Furthermore, I learned how to come up with creative ideas and solutions, something I greatly enjoy while building projects. I also enjoy using logical thinking to solve problems including bugs, as well as implementing the most efficient algorithm in software using my knowledge of software design. I am interested in opportunities that allow me to apply and expand my software and game development skills in a collaborative and passionate environment. I seek any internship and project opportunities that push me to grow as a software and game developer.
● Currently designing and developing a third-person 3D Unity videogame in the C# programming language to go alongside the company's large assortment of videogames.
● Assist K–6 students with homework and further build their foundational academic skills through supplemental work based on their unique learning levels. ● Provide basic programming instruction tailored to young learners. ● Develop projects to build students’ coding skills. ● Taught students how to effectively use AI for learning based on its algorithm.
● Spearheaded development of an AI-powered web platform that generates editable presentation slides and delivers intelligent feedback to users in real time (see GitHub project “FounderHubAI”). ● Built the majority of core functionalities and UI for a gamified self-care application using Unity Game Engine that combined city-building mechanics with wellness-tracking features inspired by apps like Finch (see GitHub project “SelfCity-UnityGame”). ● Created quick prototypes, internal tools, and data dashboards for venture-studio projects with the help of Cursor AI, accelerating product validation cycles. ● Automated data sourcing via APIs and web scraping to support investment research and internal analytics. ● Diagnosed bugs, deployed new features, and iterated on live MVPs based on weekly demo feedback from the team.
● Participated in various community outreach events, including donation drives and arts & crafts for local organizations.
● Supported food packaging and drive-through distribution to community members in need. ● Contributed to team efficiency and met daily operational goals.