Melissa, Texas, United States
• Specialized in AI and implemented bot behaviors in a fighting game, enhancing player experience. • Developed UI and implemented various game modes, including AI, to create engaging gameplay. • Prototyped new features to innovate and improve game mechanics for Player First Games.
• Designed and implemented new game systems for Dungeon Boss and Anvil, enhancing player experience. • Prototyped and iterated on new games, contributing to the creative development process. • Collaborated with team members at Boss Fight Entertainment to ensure seamless gameplay mechanics.
• Enhanced player immersion in Saints Row by refining combat, camera, and controls. • Prototyped and implemented weapons, special abilities, and gameplay modes in Saints Row games • Streamlined gameplay development by building and maintaining a component-driven architecture. • Animation programmer on Red Faction Armageddon, implemented a behavior-tree-based animation system from the ground up
• Ported multiple mobile games across diverse devices and languages, ensuring seamless gameplay on various platforms. • Developed and optimized a complete mobile game, improving performance and reducing memory consumption. • Collaborated with designers to refine game mechanics, enhancing player engagement and retention.