Erik Rounds

Senior Game Programmer | 23 Years Industry Experience | Gameplay/Control/UI/AI/Generalist

Melissa, Texas, United States

About

Experience

  • Game Programmer at Retro Studios
    Jun 2026 - Present · 2 mos

  • Game Programmer at Player First Games
    Jan 2021 - Present · 5 yrs 7 mos

    • Specialized in AI and implemented bot behaviors in a fighting game, enhancing player experience. • Developed UI and implemented various game modes, including AI, to create engaging gameplay. • Prototyped new features to innovate and improve game mechanics for Player First Games.

  • Senior Game Programmer at Boss Fight Entertainment
    Sep 2015 - Dec 2020 · 5 yrs 4 mos

    • Designed and implemented new game systems for Dungeon Boss and Anvil, enhancing player experience. • Prototyped and iterated on new games, contributing to the creative development process. • Collaborated with team members at Boss Fight Entertainment to ensure seamless gameplay mechanics.

  • Programmer at Volition
    Feb 2006 - Sep 2015 · 9 yrs 8 mos

    • Enhanced player immersion in Saints Row by refining combat, camera, and controls. • Prototyped and implemented weapons, special abilities, and gameplay modes in Saints Row games • Streamlined gameplay development by building and maintaining a component-driven architecture. • Animation programmer on Red Faction Armageddon, implemented a behavior-tree-based animation system from the ground up

  • Game Programmer at Gameloft
    2004 - 2007 · 3 yrs

    • Ported multiple mobile games across diverse devices and languages, ensuring seamless gameplay on various platforms. • Developed and optimized a complete mobile game, improving performance and reducing memory consumption. • Collaborated with designers to refine game mechanics, enhancing player engagement and retention.