Quantico, Virginia, United States
GOALS: Advance the state of the art of supporting military decision-making in strategy, campaigning, and tactics, and in supporting the job performance of intelligence professionals in advanced analytical tradecraft, problem framing in military design, collections applications, and information management. Emphasis on use of applicatory methods to improve job execution, particularly case method, decision games, and wargaming. EXPERIENCE: 29-year veteran of the Marine Corps with 25 years as a military intelligence officer serving at the tactical, joint operational, and national strategic levels. Participant in OPERATION IRAQI FREEDOM, the drug wars in South America in the early 1990s, and two major humanitarian assistance and disaster relief operations, one as the Director of Intelligence. Ten consecutive years as a Senior Intelligence Officer. Authored book chapters on WWII urban warfare and information operations in Vietnam within two military history anthologies and numerous articles on tactics, command and control, and military judgment in professional journals and commercial publications. Certified Marine Master Instructor, served as a seminar leader for the Marine Corps University College of Continuing Education for Amphibious Warfare School, Expeditionary Warfare School, Command and Staff College, and as a guest lecturer at the Baltic Defense College in Estonia. From 2000 to 2002 taught military history, land warfare, and intelligence for American Military University at the graduate and undergraduate levels of study. Contributed to the development of eight commercial board wargames and two computer games. Book and wargame reviewer for National Empowerment Television's weekly cable TV show, "Modern War" in 1994. Chairman of the Marine Corps Director of Intelligence Recommended Reading List for the 2003 and 2006 editions and author for the 2010 version. Specialties: Structured methods application in intelligence analysis, red-teaming in military design and intelligence analysis, strategic forecasting, use of tactical decision games and case method employment in honing military judgment, extensive experience in military exercise scenario development, command and control and simulation architecture design, military operations planning, military history and theory, wargaming, performance support at the "moment of need."
Supporting the integration and implementation of wargaming adult learning methods into United States Marine Corps professional military education curriculum and faculty delivery.
Working as a professional wargame designer and adviser as well as doing defense analytical work for the Defense Department, Joint Staff, and Combatant Commands.
Providing resident professional military education to U.S. Army majors within the Department of Joint, Interagency, and Multinational Operations at the Fort Lee CGSC satellite campus. Teaching strategy, operational art, and military design in joint, combined/coalition, and interagency campaign planning, with a heavy dose of creative and critical thinking.
Providing premier intermediate and advanced all-source intelligence analysis performance support; creating, supervising, delivering, and documenting curriculum for the Intelligence Training Enhancement Program. Maintaining online ITEP curriculum repository and innovating in-house and external faculty development opportunities.
Teaching Operational Art and Design in both the High Command Studies Course and the Joint Command and General Staff Course for several weeks in the late summer each year for four years. Implementing decision-forcing case method and retrospective case study for immersive and interactive learning. Received the BDCOL Medal of Merit (Bronze) in September 2010 for instructional excellence.