Enes Gide

Software Engineering / Commerce Student @ USYD | Top Roblox Developer

Australia

About

Software Engineering and Commerce (Business Analytics) student in my penultimate year at the University of Sydney with a passion for software development and website design. Currently pursuing a career in software engineering, with front-end skills in HTML, CSS, JavaScript and React, as well as back-end experience with Java and Python. Owner and lead developer of multiple Roblox projects created using Lua, Blender and Roblox Studio. I have accumulated over 300 million unique play sessions, maintained over 7 million monthly active users, and achieved 15,000+ concurrent users across my titles.

Experience

  • Developer at Roblox
    2018 - Present · 8 yrs 6 mos

    As an independent Roblox game developer, I have built and scaled engaging experiences that have attracted millions of players worldwide. With a diverse range of genres, my games empower players to explore creativity, strategise, and engage in both social and solo experiences. • Accumulated over 800 million unique sessions, with a strong and growing player base. • Achieved 30,000+ concurrent users and surpassed 15 million monthly active users across my games. • Partnered with Roblox as a developer for the 2021 Metaverse Champions event, contributing exclusive in-game content. • Founded and led Novelty Games, an independent studio where I managed a team of three developers, overseeing design, development, and live operations. Notable Roblox titles, including: • Build to Survive (Survival / Sandbox) • Just Build (Sandbox) • Tower Defense: Mythic (Strategy) • Melee Simulator (Combat / Simulator) • Tower of Colors (Platformer / Obby)

  • Engineering Consultant at Jacaranda Flame Consulting - University of Sydney
    Jun 2024 - Aug 2024 · 3 mos

    At Jacaranda Flame Consulting, I contributed to the development of a Dog Auscultation Model, an interactive training tool designed to help veterinary students practice identifying heart and lung sounds in dogs. My work primarily involved developing the software interface, packaging the application for distribution, and ensuring a seamless deployment process. • Collaborated with a multidisciplinary team of engineers, supervisors, and veterinary experts to plan, develop, and refine the Dog Auscultation Model. • Engaged directly with clients through weekly in-person meetings and maintained ongoing communication via email and Zoom, ensuring alignment with project goals and client expectations. • Designed and developed the user interface using JavaFX, creating an intuitive and responsive experience tailored for educational use. • Packaged the final software using Inno Setup, streamlining distribution and ensuring a user-friendly installation process. • Contacted anti-malware vendors to resolve false positive flags on the software, ensuring smooth deployment and trustworthiness for end users.