Istanbul, Türkiye
In addition to technically preparing the 3D assets of the game, determining the value/colors of all characters, environment and maps in the game in order to increase the clarity of the game. Creating levels through the game engine to make them balanced and engaging within the features. Collaborating with the art director, game design leader and developer leader, and presenting new ideas and features to improve the playability of the game and make it more engaging and fun.
Working with the 2D artists and developers to create meta and puzzle models and textures for the match 3 game. 3D concept design and document preparation to assist 2D artist with obstacle designs. Working in relation with the software developer in the technical parts related to the use of models in the software process.
Taught a class of 90 students “Script Writing, Film Language and Staging” one times a week as the lead instructor.
Ocu adli kisa animasyon filminin yazarligini ve yonetmenligini yaptim. Canlandirma, karakter tasarimi gibi bazi dallarda da yer aldigim projedir.