Üsküdar, Istanbul, Türkiye
Hi! I'm a UI designer who loves making games look good and feel easy to play. I work on casual games (mostly puzzles and object finding games) creating screens, icons, and everything in between.
As a full time UI designer, I have been working on multiple casual games and taking part in the full design process from the first sketch to the final version.✨ • Created UI screens and elements for over 10+ games, including daily puzzle games, object finding and 3D games, using Figma, Adobe Illustrator and Adobe Photoshop. • Prepared assets for Unity, added them into the projects, and adjusted positions of popups and other UI elements. • Worked together with UI developers to make sure the designs looked right in the game. • Built Figma libraries for each game and organized the UI references. • I ran visual tests for new features and checked how well they fit into the current design. • Researched and collected benchmarks for UI inspiration and direction when working on new features. • Supported other UI interns by answering questions and sharing what I had learned. • Guided other artists on asset size and naming rules to keep things consistent across projects.
• Learned the basics of UI design and how it fits into mobile games. • Researched different games to understand and compare their UI styles. • Prepared and named assets for Unity in an organized way. • Designed for different screen sizes and resolutions with a focus on clarity and usability. • Used Unity to place and test simple UI elements. • I worked on UI designs for bubble shooter and blast-style puzzle games • I designed icons, popups, and screens for of our games(BubbleFriends, FarmBubbles, FarmBlast) using Adobe Illustrator and Adobe Photoshop.