Dustin Hansen

@ Amber | Author, Illustrator, Game Dev

Ephraim, Utah, United States

About

At Amber, leadership in creating original intellectual properties marks a vibrant phase in a career dedicated to innovation in the video game and animation industries. With a focus on video games and animation, the role involves collaborating with an extraordinary team of artists, designers, and producers to develop new concepts and narratives. The journey includes a previous tenure as an author and illustrator, where storytelling and visual artistry were honed, culminating in recognition for outstanding innovation. At the core, there's an unwavering commitment to pushing the boundaries of creativity and play, envisioning the next wave of engaging experiences for diverse audiences.

Experience

  • Head of Creative at Amber
    Jun 2021 - Present · 5 yrs 1 mo

  • Author - Illustrator - Creative at Self-Employed
    Oct 2017 - Jun 2021 · 3 yrs 9 mos

  • 3D Modeler at SAIC
    Nov 2017 - Feb 2020 · 2 yrs 4 mos

    Details are sparse on this one, but in general, I created high end 3D models of characters, props, and environments for a very secretive organization. It was a fun, high paced environment that really helped push my visual skillset.

  • THE VOID (2 yrs 7 mos)
    • Story Producer
      Apr 2015 - Oct 2017 · 2 yrs 7 mos

      Pretty simple. Dream up ideas, and make pretty pictures. Help add visuals to the cool ideas behind the most exciting VR company on the planet. Work with studio vision holders to build fully immersive, interactive VR experiences and future thinking UI platforms to standardize user experiences across multiple projects. Coordinate visual development quality, budgets, and deliverables for in-house and outsource partners and studios. Document visual design goals and bibles to set reproducible standards that can be met by large teams of internal and outsourced dev teams.

    • Story Producer
      Apr 2015 - Oct 2017 · 2 yrs 7 mos

  • Director of Design at Hasbro
    Jul 2014 - Apr 2015 · 10 mos

    • Define, develop and discover new physical/digital gaming opportunities for Hasbro Inc • Oversee production, design, budget and timely deliveries for a team of over 20 designers • Define best practice process for a team of inventors, designers, artist and engineers in the new products division • Set overall project vision, play patterns and visual direction for multiple brands and products • Communicate product and department vision to key sales team members as well as C level stake holders • Identify market trends and align future project to hit the market on or ahead of trend