United Kingdom
I am a hands-on developer with a keen interest in both games and systems design with a focus on delivering top quality player experiences.
The Editorial Technology team are responsible for benchmarking/analysis and prototypes in AI, systems and technical design. As part of the Editorial Team at Ubisoft HQ we coordinate tech topics, organise workshops and work in partnership with dev teams across studios and departments.
Several unannounced projects As a Line Designer my role was to work as part of the Editorial Team at Ubisoft HQ to track and support our AAA games through their development from conception through to post-release. Working alongside Creative Directors, Producers and Game Directors my job was to ensure their success and secure business expectations from those projects.
Lead Game Designer on Ghost Recon Wildlands - Managing design teams locally and across multiple external sites to develop the evolution of the Ghost Recon franchise
Assassins Creed 4 Black Flag Team Lead for all naval missions content - Working closely with Game Design team to develop and validate all naval elements in the game - Lead the naval mission design team from conception through to final release External studio liaison - Was the design contact for external studios' mission content for both quality and cohesion
Assassins Creed Revelations Lead the design team from conception through to release - 6 main path story missions - a full city with an additional 5 story missions Regularly connecting with main team in Montreal to ensure the direction and quality levels were met
Assassins Creed Brotherhood - Developed story missions - Mentored other designers, helped validate work
Assassins Creed II - Developed story missions