Dominic Butler

Studio Design Director at Splash Damage

United Kingdom

About

I am a hands-on developer with a keen interest in both games and systems design with a focus on delivering top quality player experiences.

Experience

  • Studio Design Director at Splash Damage
    Aug 2021 - Present · 4 yrs 11 mos

  • Ubisoft (Paris Area, France)
    • Projects Director, Editorial Technology
      Jan 2019 - Present · 7 yrs 6 mos

      The Editorial Technology team are responsible for benchmarking/analysis and prototypes in AI, systems and technical design. As part of the Editorial Team at Ubisoft HQ we coordinate tech topics, organise workshops and work in partnership with dev teams across studios and departments.

    • Senior Line Designer
      Apr 2017 - Dec 2018 · 1 yr 9 mos

      Several unannounced projects As a Line Designer my role was to work as part of the Editorial Team at Ubisoft HQ to track and support our AAA games through their development from conception through to post-release. Working alongside Creative Directors, Producers and Game Directors my job was to ensure their success and secure business expectations from those projects.

  • Lead Game Designer at Ubisoft Paris
    Aug 2014 - Apr 2017 · 2 yrs 9 mos

    Lead Game Designer on Ghost Recon Wildlands - Managing design teams locally and across multiple external sites to develop the evolution of the Ghost Recon franchise

  • CP Level Design at Ubisoft Montréal
    May 2012 - Jul 2014 · 2 yrs 3 mos

    Assassins Creed 4 Black Flag Team Lead for all naval missions content - Working closely with Game Design team to develop and validate all naval elements in the game - Lead the naval mission design team from conception through to final release External studio liaison - Was the design contact for external studios' mission content for both quality and cohesion

  • Ubisoft Singapore (3 yrs 5 mos)
    • Level Design Director
      Jan 2011 - May 2012 · 1 yr 5 mos

      Assassins Creed Revelations Lead the design team from conception through to release - 6 main path story missions - a full city with an additional 5 story missions Regularly connecting with main team in Montreal to ensure the direction and quality levels were met

    • Senior Level designer
      Jan 2010 - Dec 2010 · 1 yr

      Assassins Creed Brotherhood - Developed story missions - Mentored other designers, helped validate work

    • Level Designer
      Jan 2009 - Dec 2009 · 1 yr

      Assassins Creed II - Developed story missions