Daniel Fernandez ✅

Sr. Unity Developer | Likes bread

Philippines

About

Growing up, I was always the kid who knew how to take apart and put back together my Nintendo 64. I was the kid who took Redstone machines in Minecraft to the extreme. Fast forward a few years and now I'm a game developer who specializes in Unity and can do full-stack development with .NET. I graduated with a Bachelor's Degree in Information Technology at the ripe age of 19 and have since honed my skills through working on small businesses, doing a lot of freelance and contract gigs, and giving back by being a board member of the local game development community. But I'm not just a code monkey, I have a no-BS attitude that makes me likable and I know my value. My karate skills also come in handy when dealing with tough clients (just kidding!). I was a 4-time national champion in Karatedo and while I've toned down my training by a lot, the focus and discipline I gained from Karate have served me well in my career. I love taking long walks and playing 4x games in my free time. I'm always looking into new technologies like AI development and am excited to see where the future takes me. I'm proud of the impact I've had on the companies I've worked with and invite you to take a look at my projects below. Let's connect and see how we can elevate each other's game.

Experience

  • Founder at Capriccioso Games Studio
    Jan 2023 - Present · 3 yrs 6 mos

    As the Founder and Studio Lead at Capriccioso Games Studio, I built and managed a team of 15, delivering full-cycle development across multiple in-house and client projects. For example, I spearheaded the development and successful launch of a gacha game, deployed to 8,000 users in just 45 days for a major convention. My role encompassed handling client relations and guiding product direction to ensure project goals aligned with client expectations and market trends.

  • Fullstack Blockchain Gaming Developer at ProximaX
    May 2021 - Mar 2026 · 4 yrs 11 mos

    As a full-stack developer in a blockchain gaming platform, I was responsible for planning, building and maintaining the platform architecture from the ground up. This project is similar to Steam but with the added feature of in-game cryptocurrency transactions. I worked with a small team of developers to design and implement a solid and secure architecture that could handle large amounts of data and transactions. I also helped to integrate Sirius chain technology into the platform, allowing for secure and transparent in-game transactions.

  • Senior Unity Developer at Magic Media
    May 2022 - Dec 2024 · 2 yrs 8 mos

    As a Senior Unity Developer at Starloop Studios, I worked on innovative projects, including an AI-generative game, monster brawler game, and a turn-based fantasy game. My responsibilities included designing and implementing core gameplay systems, optimizing performance, and enhancing player engagement through high-quality, consistent content updates for live games. I collaborated closely with cross-functional teams to deliver polished, scalable solutions and meet project milestones effectively.

  • Web Game Developer Consultant at Cyberworld Adventure AB
    Jul 2019 - Jun 2022 · 3 yrs

    As a ThreeJS game developer for educational games, I was responsible for creating interactive and engaging 3D game experiences for students. I used the Three.js library to build the game's front-end, and I worked closely with the game designers and educators to ensure that the game's mechanics align with the educational goals. I also implemented features like physics simulations, animations and user interactions to enhance the game-based learning experience.

  • Small Business Owner at Dane's Heaven-Scent
    Dec 2020 - Nov 2021 · 1 yr

    Family laundry product distribution business