Dennis Lorenz-Overby

Producer at Raw Power Games

Berlin, Berlin, Germany

About

I am an experienced Producer passionate about the craft, art and business of making games, and the teams that create them. For over a decade I have been able to pursue that passion by contributing on a variety of great projects together with amazing developers. I continue to be motivated by the creative process and challenges of game development, and striving to help teams achieve their vision.

Experience

  • Producer at Raw Power Games
    Jun 2023 - Present · 3 yrs 1 mo

    Producer on Chronicles: Medieval

  • Producer at NUKKLEAR
    Apr 2021 - Jun 2023 · 2 yrs 3 mos

    Co-Dev on Dune Awakening. Producer for Vehicles.

  • YAGER (4 yrs 9 mos)
    • Content Producer
      Oct 2020 - Mar 2021 · 6 mos

      Manage the production of seasonal content for The Cycle Leading the interdisciplinary content production teams Identify new content to add to the product and strategies to deliver it to players Advocate for the product at trade shows and PR Events

    • Associate Producer
      Jul 2016 - Oct 2020 · 4 yrs 4 mos

      The Cycle (2018-2021) Coordinate interdisciplinary development teams and their day-to-day work Localization Management Live Operation Production for major releases Oversee production of major marketing materials Coordination between development and publishing teams Dreadnought (2016-2018) Coordinate interdisciplinary development teams and their day-to-day work Organize production of maps, gameplay and vanity content Point of contact for publisher and external partners

  • Bigpoint GmbH (1 yr 10 mos)
    • Associate Project Manager
      Apr 2016 - Jun 2016 · 3 mos

      Manage Live Operations of Drakensang Online Organize Sprint Plannings and Retrospective of the teams Support Producer in prioritization and decision making process Point of contact for Korean Team

    • Junior Project Manager
      Sep 2015 - Mar 2016 · 7 mos

      Manage Live Operations of Drakensang Online Organize Sprint Plannings and Retrospective of the teams Support Producer in prioritization and decision making process Point of contact for Korean Team

    • Junior Game Designer
      Feb 2015 - Aug 2015 · 7 mos

      System Designer for Drakensang Online. Finished my Bachelor within this time. Creation and maintaining of design documentation, and supporting developers and artists during the production of features.