Denis Slabko

Senior Unity Developer (VR/AR)

Istanbul, Türkiye

About

As a software developer, I have been working on VR/AR applications for the past 8+ years, creating immersive and engaging experiences for various domains and audiences. I have been involved in both the design and implementation of VR/AR solutions, using Unity3D and C# as my main tools. Open to relocation.

Experience

  • Head of technical development at ATELIER DARUMA
    May 2024 - Present · 2 yrs 2 mos

  • Senior Software Developer at VRROOM
    Sep 2022 - Mar 2024 · 1 yr 7 mos

    Joined the team at the very beginning of the development of the VRROOM platform and worked on architecture design, implementation, testing, and maintenance of various modules and tools for it. In 2023 VRROOM application became the “1st free App” on the Pico store. Developed several modules and development tools for the VRROOM platform, such as a multiplayer synchronization module, SDK, and distribution modules for the content created by users. Designed and implemented architectures of the platform modules. Conducted code reviews to ensure code quality, adherence to coding standards, and best practices. Provided technical guidance and leadership to team members. Organized and maintained CI/CD pipeline using TeamCity to run automated tests, and build applications. Was responsible for writing technical documentation including design documents, and architecture diagrams.

  • Modum Lab (Full-time · 4 yrs 9 mos)
    • Research Development Team Lead
      Feb 2021 - Jul 2022 · 1 yr 6 mos

      When the R&D department was created in the company, I was promoted to the position of R&D Team Lead. Organized workflow and management processes of the R&D department. Led a small team of 5+ people. Conducted research on new technologies and devices as well as the development of new ways of implementing them in coming projects. Developed several prototypes and demo projects for research purposes.

    • Lead Software Developer
      Nov 2017 - Feb 2021 · 3 yrs 4 mos

      Led the development of several educational and marketing VR and AR projects and took part in the development of an education platform “Modum Education Platform”. In 2019 we successfully finished R&D “Development of an educational platform Modum Education Platform using empirically-based methods of using VR / AR and interactive panels” and in 2021 Modum Education Platform won the "Digital Peaks 2021" award as the best IT solution for school education. Developed applications using various VR/AR SDKs: SteamVR, Wave VR, Oculus, Vuforia, MAXST, ARFoundation, ARCore, ARKit. Programmed user interactions with virtual objects, UI, and main application logic. Developed client-side of client-server communication: Sockets, REST API.

  • Software Developer at CEREVRUM INC.
    Jan 2016 - Nov 2017 · 1 yr 11 mos

    Participated in the development of multiple experimental VR experiences as a Unity3D developer.

  • Software Developer at VRARlab
    Mar 2015 - 2016 · 11 mos

    Developed and published several arcade VR games for entertainment and marketing purposes for GearVR and Oculus DK2. Conducted experiments to learn new ways of user interaction in the virtual environment to implement in the VR experiences.