Chambéry, Auvergne-Rhône-Alpes, France
A software engineer with a broad knowledge of numerous areas of games programming, refined with a clear understanding of aesthetic appeal. Passionate in creating visual experiences and exciting, yet approachable user interfaces. David has helped creating and influenced important games like the GTA and Assassin's Creed series.
The Crew 2 (ETA 2018) (PS4, XBOX ONE, PC) * interface programming (hud, menus) in C++ and Actionscript
Assassin's Creed IV: Black Flag - Multiplayer (2013) (PS3, XBOX360, PS4, XBOX One) * interface programming (hud, menus) in C++ and Actionscript Assassin's Creed III - Multiplayer (2012) (PS3, XBOX360) * interface programming (hud, menus) in C++ and Actionscript Assassin's Creed Revelations - Multiplayer (2011) (PS3, XBOX360) * interface programming (hud, menus) in C++ and Actionscript Assassin's Creed Brotherhood - Multiplayer (2010) (PS3, XBOX360) * interface programming (hud, menus) in C++ and Actionscript