David Hübner

Senior UI Programmer

Chambéry, Auvergne-Rhône-Alpes, France

About

A software engineer with a broad knowledge of numerous areas of games programming, refined with a clear understanding of aesthetic appeal. Passionate in creating visual experiences and exciting, yet approachable user interfaces. David has helped creating and influenced important games like the GTA and Assassin's Creed series.

Experience

  • Senior Gameplay Programmer at Kylotonn - KT Racing
    Oct 2021 - Present · 4 yrs 9 mos

  • Creation of a shared housing project, renovation of a vast country house for 5 families at No-company. (Self-employed.)
    Dec 2018 - Sep 2021 · 2 yrs 10 mos

  • Senior UI Programmer at Ivory Tower
    Jul 2017 - Jul 2018 · 1 yr 1 mo

    The Crew 2 (ETA 2018) (PS4, XBOX ONE, PC) * interface programming (hud, menus) in C++ and Actionscript

  • Software Engineer & Co-founder at Strange Matter
    Nov 2015 - Apr 2017 · 1 yr 6 mos

  • Programmer at Ubisoft
    Jul 2010 - Apr 2015 · 4 yrs 10 mos

    Assassin's Creed IV: Black Flag - Multiplayer (2013) (PS3, XBOX360, PS4, XBOX One) * interface programming (hud, menus) in C++ and Actionscript Assassin's Creed III - Multiplayer (2012) (PS3, XBOX360) * interface programming (hud, menus) in C++ and Actionscript Assassin's Creed Revelations - Multiplayer (2011) (PS3, XBOX360) * interface programming (hud, menus) in C++ and Actionscript Assassin's Creed Brotherhood - Multiplayer (2010) (PS3, XBOX360) * interface programming (hud, menus) in C++ and Actionscript