West Midlands, England, United Kingdom
Creating design concepts for environments, props and characters, making sure that the designs fit the art direction and satisfy all the requirements from a technical and gameplay perspective. Working closely with the Art Director and the Design department to deliver a wide range of creative solutions to each design problem, while making sure each task is completed in a timely fashion. Working in a range of style depending on the needs each task needs to satisfy, from a quick line drawing to explore design possibilities at an early stage, to more elaborate rendering or production painting to establish materials and lighting/mood. Working constantly to train myself to acquire new skills and expanding my knowledge of design and visual communication, studying from gaming but also from all other fields of visual communication and entertainment, in order to be more efficient in my daily workflow.