Auckland, Auckland, New Zealand
I'm a Product Owner based in Auckland, New Zealand, with over 13 years in game development across product and programming roles. Most of my work has been in mobile F2P. At PikPok, the product role blends strategic thinking, goal-setting, roadmapping, data analysis, hypothesis building, backlog management, and the day-to-day leadership needed to keep things moving. Every game is different — but if I’m solving creative problems or building something new, I’m in my element. Recent projects include: Rival Stars Horse Racing (Product Owner) My Cat Club (Product Owner) I Am Monster, Rival Stars College Football, Rival Stars Basketball (Product Manager) OREO: Twist, Lick, Dunk (Lead Programmer) Into The Dead (Programmer) Certified Scrum Product Owner and Scrum Master. Media Design School graduate. Outside of work, I’m into sci-fi, geopolitics, and trying to understand how the world fits together. Always happy to connect with people working on interesting products — especially if you're exploring new tech, testing ideas, or just want to talk shop.
Product Owner within Rival Stars Horse Racing for the Live Ops team. - Our team is responsible for "pulling all the existing levers". - Prioritising what comes next within the realm of live ops (LTEs and LTOs, ads and SDKs, anything "live") - Responsible for releases (client, server, and payloads), and any live issues thereafter
Product Manager on Rival Stars College Football, Rival Stars Basketball, and others.
Overseeing development on Rival Stars College Football, and previously Rival Stars Basketball.