Los Angeles Metropolitan Area
Over ten years production management experience across visual effects, stop-motion, animation, and games. Vast experience partnering with creative leadership and senior management in order to help with show specific tasks such as scheduling, budgeting, outsourcing, and artistic management. Strong knowledge of Shotgrid, Excel, and Google Suite, as well as film processes and terminology. Problem solver with self-starter attitude. I thoroughly enjoy figuring out a method to the madness, understanding the "how to", and being part of the creative process.
Console game: NBA2K23 (PS5, Xbox) Responsibilities: - Creating and managing Art Department schedule by assessing scope for the cycle, resource needs, and feature requests. Identifying and planning for Art material to outsource, sourcing and establishing vendor relationships, curating vendor deadlines, initiating contracts, managing budget. Implementing Shotgrid workflows for game development.
- Managing artistic tasks, scope of work and schedule for the Art Department
Console game: NB2K20 (PS4, Xbox) Console game: NBA2K21 (PS5, Xbox) Console game: NBA2K22 (PS5, Xbox) - additional production support Responsibilities: - Worked closely with the Art Director and the Executive Team to help develop the evolving game vision into a defined scope of work for the environment department. Helped bridge communication gaps between art and engineering to define technical limitations and work towards finding realistic solutions and implementations for asset development. Prioritized Art requests from game developers, engineers, and feature producers as we progressed through an extremely fluid pipeline. Identified and planned Art material for outsourcing, sourced and established vendor relationships, curated vendor deadlines, initiated contracts, managed budget.
Art Department Coordinator - "The Mandalorian: Season 1" Art Department Coordinator - "Star Wars Episode IX: The Rise of Skywalker” Responsibilities: - Coordinated day to day tasks for extremely confidential pre-production concept art pertaining to Lucasfilm intellectual property. Prepared physical and digital conceptual mood boards, catalogued digital artwork, oversaw departmental needs/requests, and assisted with administrative tasks such as travel and expense reports for VP/Creative Director.
VFX Associate Producer - "A Series of Unfortunate Events Season 2" (2018, Barry Sonnenfeld) VFX Associate Producer - "Ghost in the Shell" (2017, Rupert Sanders) Responsibilities: - Fostered positive relationships with clients, external vendors, and internal creative teams with the common goal of establishing and meeting deadlines on time and on budget. Mentored production coordinators and production assistants across two studios in order to help them balance show priorities. Assessed work, allocated necessary internal/external resources, oversaw outsource bidding packages, and helped Producer with updating EFC.
VFX Production Manager - "Rings" (2017, F. Javier Gutierrez) VFX Production Manager - "Rogue One" (2016, Gareth Edwards) VFX Production Manager - "Allied" (2016, Robert Zemeckis) VFX Production Manager - "Office Christmas Party" (2016, Josh Gordon, Will Speck) VFX Production Manager - "Pirates of the Caribbean: Dead Men Tell No Tales" (2016, Joachim Rønning, Espen Sandberg) VFX Production Manager - "Deadpool" (2016, Tim Miller) VFX Production Manager - "Game of Thrones: Season 5" (2015, Miguel Sapochnik, David Nutter)