Montreal, Quebec, Canada
Developing a PaaS for game developers in Go, focusing on asset management and content delivery.
Created and maintained large-scale Kubernetes production clusters on Azure. - Infrastructure automation using Terraform - Automation of CI/CD tasks - Development in Go, Python, Bash - Added tools for monitoring, tracing, autoscaling, continuous deployment
- Implemented a monitoring and alerting solution for infrastructure & applications using Prometheus and Go. - Wrote custom Prometheus exporters to track specific application performance metrics using Go. - Improved an OCR service by using the OpenCV library to preprocess payloads and leveraged Go's concurrency features to cut down processing time by 50%. - Improved end user experience by developing new interactive filters for a web tool with React.js/Redux. - Wrote a tool to collect and analyze multimedia metadata using Go. - Built and deployed microservices using Docker & Kubernetes.