Daniel CAUNE

Technology & Education Enthusiast

Ho Chi Minh City, Vietnam

About

Senior engineering & product leader with 20 years of international experience in building innovative consumer software products in diverse industries (video games, media, consulting, tech start-ups). Known for getting the job done and delivering highly technical products in fast-paced companies. Excel at translating product vision into practical designs & solutions and executing on the company strategy. Strong experience leading & mentoring teams of software engineers and product designers in both startups and corporate environments. Strong ability to adapt to new challenges, new environments, new cultures, new languages.

Experience

  • Product Owner at TendKid
    Sep 2024 - Present · 1 yr 11 mos

    TendKid ensures that every is child safe, always accounted for, and in the right hands, empowering organizations (e.g., schools, summer camps, sports clubs, transportation services) and reassuring parents every step of the way. - Lead the product vision, roadmap, and functional specifications, ensuring strong alignment between organizational needs, user experience, and technical execution. - Collaborate closely with UX/UI designers to define user journeys, wireframes, and interaction flows that enhance clarity, safety, and operational efficiency. - Work hand-in-hand with mobile, web, and server developers to translate requirements into actionable tasks, refine feature scopes, and support teams throughout development. - Provide technical leadership on architectural decisions, reliability, scalability, and development best practices. - Oversee engineering execution by clarifying requirements, reviewing solution proposals, and ensuring the delivery of high-quality, maintainable features. - Facilitate cross-functional collaboration between product, engineering, design, and operations to ensure coherent delivery and platform evolution. - Act as both Product Owner and Engineering Lead, ensuring product choices are informed by technical feasibility and long-term sustainability.

  • President at Heritage Observatory
    Sep 2015 - Present · 10 yrs 11 mos

    - Develop and operate an open data heritage mapping platform using a crowdsourcing model; - Identify cultural and historical heritages; - Constitute a specific geographical database; - Provide a data archive free for all.

  • Server Software Architect at bootloader studio
    Nov 2022 - Sep 2024 · 1 yr 11 mos

    Bootloader Studio is pioneering a groundbreaking approach for Apple Vision Pro, leveraging Affective AI to foster positive emotional engagement in mixed reality experiences.

  • Ubisoft ()
    • Backend & Cloud Team Leader
      Feb 2022 - Nov 2022 · 10 mos

      Responsible for the backend team composed of DevOps and backend engineers (Web services, LiveOps Web Tool, etc.). - Redesign, rebuild, and document our Jenkins CI/CD pipeline for building, testing, and deploying our game clients & game servers, web services (Jenkins running on multiple Windows and Linux nodes, Jenkins pipeline scripts, Docker) - Setup our artifact server to version and test (playground) builds of our game clients & game servers for various distribution platforms and environments - Automate ETL process to import data from our Amazon DynamoDB to our Google BigQuery (Jenkins cron job, Docker, Python w/ pandas & numpy libraries)

    • Senior Server Gameplay Programmer
      Sep 2021 - Nov 2022 · 1 yr 3 mos

      Design and development of an event-based game server framework library for all our new Nano multiplayers games: - Handle game client connections - Handle game client communication (core and custom binary messages using Protocol Buffer) - Handle game sessions - Handle game servers tick - Handle client and server bots creation & migration - Handle automatic loading and update of game configuration & parameters modified on the LiveOps Web tool - TypeScript, Node.js package published to Ubisoft’s Universal Artifact Repository Manager (JFrog) - CI using Jenkins with GitLab Webhook (automatic build, publication, and documentation w/ TypeDoc) [Note: I had to return to Saigon to send my daughter to a French school. Unfortunately Ubisoft Da Nang does not allow remote work, so I had to leave the adventure.]

  • Chief Academic & Curriculum Officer at Intek Institute
    Jan 2019 - Oct 2020 · 1 yr 10 mos

    - Design a 2-year curriculum with the ultimate goal to bring computer science education in unprivileged zones (Mekong Delta, Vietnam) - Structure the content of our curriculum like video games (campaigns, missions, waypoints, skills, XP, scores, achievements, BF2 rankings) to ease the learning curve. No leaderboard! - Design an assessment method built on comprehensive KPIs (proper functioning, readability/clarity, maintainability, performance, etc.) that really matter to software industries - Responsible for building Intek e-learning and e-assessment platform. - Setup an innovative financial scheme to help unprivileged students who reimburse their tuition fees after graduation and get a first job.