San Diego, California, United States
Art Director and 3D Character Artist currently working in the video game industry. My portfolio - https://www.artstation.com/daneder
Defined the character art style and developed workflows for high-quality production. Collaborated with concept artists, animators, and technical artists to help define the visual language. Mentored mid-level and senior artists and helped them grow their skills. Played a key role in creating detailed character models to achieve our creative vision.
Lead 3D Character Artist on MultiVersus, responsible for managing the character department and overseeing tasks such as sculpting, modeling, texturing, and character design. My main goal is to ensure that the team delivers captivating and imaginative characters that bring the game's world to life.
Senior Character Artist, primary responsibility was to help conceptualize, design, and create captivating characters for MultiVersus. This involved working closely with the game's creative team to understand the vision and requirements for each character and then bringing them to life through 3D sculpting, modeling, and texturing.
I had the privilege of conceiving, leading, and art directing the Memoria Project, an ambitious passion project comprising over 50 industry professionals from top studios like Blizzard, Sony, Epic, Riot and more. Our recreation of the opening sequence of Final Fantasy IX was widely publicized across various media outlets. Watch the demo here - https://www.ffix-memoria.com/
Responsible for modeling, texturing, animating, and in-engine implementation of 3D assets. I had the opportunity to work on two very successful games, Pirate Kings and Board Kings, which together have over 100 million downloads. I played a role in creating visually appealing and unique 3D elements that contributed to their overall success.