France
Resume: I am a stereographer and an environment artist with skills in python for compositing or 3dsoftware for games production and animation. Passionate about technology and imaging, whether for gaming, architecture, or teaching. -Speaker at LISAA 19/01/2012 -"Video Game Industry and Technologies" for Disneyland Publishing -Speaker at Dimension 3 25/05/2011 - "Stereographer for cinema and gaming, same job?" -Speaker at Hands On 02/11/2010 - "PlayAll Engine and S3D" -Speaker at Future Game On 10/09/2010 - "Video game and S3D" -Speaker at Carrefour de l'animation 24/03/2009 - Award Contest on "Arborine" and "Rodentia" I work on many games as a Supervisor Stereographer for Darkworks and Trioviz. - Bioshock Infinite - Assassin's Creed 3 - Assassin's Creed Revelations - Gears of War 3 - Batman Arkham City - Batman Arkham Asylum - Enslaved - Thor - Green Lantern Specialties: Engine and Environment Artist Skills Experiences : - Unreal Engine 3 & 4 (environment skills+++, shading++, script ++) - Unity (environment skills+++, shading++, script ++) - Virtools 5.0/3DVIA (environment skills+++, shading+++, script +++) - Construct 2 +++ - Zbrush 3.5...4R6 +++ - Mudbox 2009...2014 +++ - 3DSmax 2009...2014 +++ (modeling, mapping, scripting, shading, UI, environment, animation) - Maya 2009...2014 ++ (script, mapping, shading, UI, animation) - C4D R12...R15 +++ - Adobe Photoshop/Illustrator/InDesign CC +++ - Fusion 6.4+++ (compositing, video analysis, script) - Nuke 6.2 +++ (compositing, video analysis, script) - After Effects +++ (compositing, video analysis, script) - Office +++ Other: - Python (GUI, R&D compositing Fusion/Nuke) - Stereoscopy Mecanic or Computer Graphics (Lens Array, Chromatic, Shutter/Polarize, Alioscopy)
Artist and Technical artist @ allegorithmic. I'm in charge of 3D content for VR Project, support, improve software.
Substance Source
Love Substance Source Team:)
UI Artist at NDS Technologies France / Cisco Systems Shader/Animation/Flash/C4D/Python
Game Art Teacher at LISAA - 3 hours/Week Modeling/Mapping/Shading/Engine