Corey Ross

Senior Technical Animator

Redmond, Washington, United States

About

I am a professional rigger with 7+ years experience, with recent experience at Player First Games working on MultiVersus. My skills include 3D rigging and mel/python scripting using Autodesk Maya, and UE5. I have experience working on a variety of games, in different genres and across all states of development. I am currently looking for my next employment opportunity. You can view my work at www.vimeo.con/coreyross3d

Experience

  • Senior Technical Animator at Stone Kite
    Dec 2025 - Present · 8 mos

    Working with a small team on an exciting new project.

  • Player First Games (5 yrs 1 mo)
    • Senior Technical Artist
      Jul 2024 - Present · 2 yrs 1 mo

      Built and maintained a variety of character body and face rigs. Responsible for character related technical art in UE5, including dynamics set up and animation blueprint maintenance. Designed and prototyped unique in game systems, including an interactive musical taunt system and a line of material based skins. Responsible for reviewing all incoming technical animation bug reports and emergent tasks; triaged, resolved, and delegated tasks as necessary. Provided direction to, and reviewed work of, technical animation team. (including in house and outsourcers) Used Python and Mel scripting to support animation and production pipelines.

    • Technical Artist
      Jul 2021 - Jul 2024 · 3 yrs 1 mo

      Working on an exciting new title. Keep an eye on Player First Games!

  • Technical Animator at Studio Wildcard
    Feb 2020 - Jul 2021 · 1 yr 6 mos

    Responsible for rigging and skinning a large variety of creatures, characters, and props. Provided technical support to cinematic productions, including cloth sim and animation troubleshooting. Contributed to research and development of new techniques and pipelines.

  • Technical Artist (Rigging) at Evil Mojo Games
    Aug 2018 - Feb 2020 · 1 yr 7 mos

  • Hi-Rez Studios ()
    • Technical Artist, Rigging
      Aug 2018 - Feb 2020 · 1 yr 7 mos

      Built and maintained a variety of character and prop rigs. Developed pipeline for painting vertex colors for generation of in engine cloth sim.

    • Associate Rigger
      Mar 2017 - Aug 2018 · 1 yr 6 mos