Redmond, Washington, United States
I am a professional rigger with 7+ years experience, with recent experience at Player First Games working on MultiVersus. My skills include 3D rigging and mel/python scripting using Autodesk Maya, and UE5. I have experience working on a variety of games, in different genres and across all states of development. I am currently looking for my next employment opportunity. You can view my work at www.vimeo.con/coreyross3d
Working with a small team on an exciting new project.
Built and maintained a variety of character body and face rigs. Responsible for character related technical art in UE5, including dynamics set up and animation blueprint maintenance. Designed and prototyped unique in game systems, including an interactive musical taunt system and a line of material based skins. Responsible for reviewing all incoming technical animation bug reports and emergent tasks; triaged, resolved, and delegated tasks as necessary. Provided direction to, and reviewed work of, technical animation team. (including in house and outsourcers) Used Python and Mel scripting to support animation and production pipelines.
Working on an exciting new title. Keep an eye on Player First Games!
Responsible for rigging and skinning a large variety of creatures, characters, and props. Provided technical support to cinematic productions, including cloth sim and animation troubleshooting. Contributed to research and development of new techniques and pipelines.
Built and maintained a variety of character and prop rigs. Developed pipeline for painting vertex colors for generation of in engine cloth sim.