Katie Thompson

Gameplay Engineer

Los Angeles Metropolitan Area

About

• I'm currently looking for a role as a Gameplay Engineer, associate to mid-level. • I am knowledgeable in C++, Unreal Engine 5, Git, and 3D Math. • Published projects I have worked on include Marvel’s Avengers S.T.A.T.I.O.N., Warp Driver, and an in-store experience for Intel and Best Buy. • Feel free to drop me a line, I'd love to connect with other like mind individuals • Find out more about me and what I've done @ www.codingkat.dev I believe the best gameplay connects the player with the story. It helps immerse them into the main character so that no matter what in-game challenges come their way they can react, understand and overcome it in a natural and fluid way. It drives progress, tests boundaries and brings excitement and fun. What can I, the player, do? What comes next for my character? That 'just-one-more-checkpoint' feeling.

Experience

  • Contract Unity Developer at Trigger Global
    Oct 2016 - Nov 2016 · 2 mos

    Building an exciting new virtual reality experience using the HTC Vive in Unity3D

  • Programmer at Human Engine LLC
    Aug 2015 - Dec 2015 · 5 mos

    Was responsible for an internal app section for a retail-facing demo. I managed the overall application flow and handled UI implementation, adjusting both for new animations and translations to different languages. I created and tested builds in Unity for both Windows and OS platforms. On occasion I also helped with taking photos of real-life models with the camera rig set up that would then be rendered and rigged into usable game model for various projects.

  • Product Advisor at Microsoft
    Sep 2013 - Aug 2015 · 2 yrs

    Maintain highest level and up-to-date knowledge of products and services offered, and assist customers to give them a great in store experience. Sit down one on one with customers to teach and share product knowledge so they can get the most out of their products.

  • Programming Intern at GameDesk
    Apr 2014 - Dec 2014 · 9 mos

    Worked with a group of programmers, artists and a designer as part of a development team. I worked on a couple different projects helping with everything from temporary art asset placement, implementing UI elements, setting up particle effects in scenes, various gameplay functionality, as well as general debugging and QA.