Los Angeles, California, United States
For just over 6 years now, I've gotten the chance to work with global brands like LEGO and Pepsi to produce high quality web experiences with a focus on WebAR and WebGL. In fast-paced agile environments, I've developed over 20 diverse projects, all the while honing my adaptability and problem solving skills. I especially pride myself in my communication, cleanly managing contact with both internal and external stakeholders and always working within a multidisciplinary team. As a subject matter expert in Roblox, I also advised companies on how best to help brands enter the Metaverse, whether that be by sanity checking pitch decks or contributing to design. I also trained Trigger XR's internal development team in Roblox and Lua scripting and produced several Roblox games for the company. Often I have stepped up as a leader in game design for interactive projects. This includes designing several minigames, but even non-game projects need the touch of a game designer to ensure interactions are smooth and responsive. As someone with multiple game projects under their belt, including board games, I can expertly advise on individual cases or design entire systems.
During my time at MousePack, I have worked on a wide variety of projects ranging from Unity to WebAR. I've utilized my ability to quickly adapt to different project environments and produce high quality results even with quick turnarounds.
Worked on various AR Projects in both 8th Wall and Unity. Also worked on other non-AR web projects that used technology such as PlayCanvas and Tensorflow.js.
Responsible for porting the mobile game Whispers from the Rift to Unity and adding a few core features once ported.
Self Employed at Stranger Space LLC where I work as the lead developer. This includes designing, programming, and even creating the art and music for games.