Christopher Poole

Senior Software Engineer at MousePack

Los Angeles, California, United States

About

For just over 6 years now, I've gotten the chance to work with global brands like LEGO and Pepsi to produce high quality web experiences with a focus on WebAR and WebGL. In fast-paced agile environments, I've developed over 20 diverse projects, all the while honing my adaptability and problem solving skills. I especially pride myself in my communication, cleanly managing contact with both internal and external stakeholders and always working within a multidisciplinary team. As a subject matter expert in Roblox, I also advised companies on how best to help brands enter the Metaverse, whether that be by sanity checking pitch decks or contributing to design. I also trained Trigger XR's internal development team in Roblox and Lua scripting and produced several Roblox games for the company. Often I have stepped up as a leader in game design for interactive projects. This includes designing several minigames, but even non-game projects need the touch of a game designer to ensure interactions are smooth and responsive. As someone with multiple game projects under their belt, including board games, I can expertly advise on individual cases or design entire systems.

Experience

  • Senior Software Engineer at MousePack
    Nov 2025 - Present · 9 mos

    During my time at MousePack, I have worked on a wide variety of projects ranging from Unity to WebAR. I've utilized my ability to quickly adapt to different project environments and produce high quality results even with quick turnarounds.

  • Trigger XR (6 yrs 1 mo)
    • Senior Software Engineer
      Oct 2022 - Nov 2025 · 3 yrs 2 mos

    • Software Engineer
      Nov 2019 - Nov 2025 · 6 yrs 1 mo

      Worked on various AR Projects in both 8th Wall and Unity. Also worked on other non-AR web projects that used technology such as PlayCanvas and Tensorflow.js.

  • Unity Developer Contractor at Interdimensional Games Inc.
    May 2019 - Nov 2019 · 7 mos

    Responsible for porting the mobile game Whispers from the Rift to Unity and adding a few core features once ported.

  • Lead Developer at Self-employed
    Dec 2018 - Nov 2019 · 1 yr

    Self Employed at Stranger Space LLC where I work as the lead developer. This includes designing, programming, and even creating the art and music for games.