Chloe Evans

Gameplay and Game AI Engineer

New York, New York, United States

About

I'm a game developer who originates from New York City. I graduated from Rochester Institute of Technology with Summa Cum Laude and a Bachelor of Science in Game Design and Development. I love video games, they take up a majority of my free time and have been a big influence on me as a person. They gave me the confidence I lacked for a large part of my life. It's also the reason I found my other passion, coding. I hope that in the future I can create games that impact people as much as they have impacted me.

Experience

  • AI Engineer Intern at A.Team
    May 2026 - Present · 2 mos

  • Game AI Engineer at Backstab Industries
    Feb 2026 - Present · 5 mos

  • Gameplay and Game-AI Programmer at Faycrest Studios LLC.
    Jul 2024 - Feb 2026 · 1 yr 8 mos

    - In charge of planning out and developing racer AI using Unreal blueprints. - Helped develop multiple contract projects for larger companies using both Unreal and Unity. - Have to learn multiple new Unreal plugins and old blueprint code to improve the old AI. - Constantly a part of gameplay improvement discussions with the CEO.

  • AI Engineering Intern at Infinity Ward
    Jun 2025 - Sep 2025 · 4 mos

  • Web Software Engineer at Rochester Institute of Technology
    May 2023 - Dec 2023 · 8 mos

    I worked with a team of developers in order to improve multiple RIT websites. Examples include the RIT map site, eServices, and the virtual tours. I mostly focused on designing parts of the websites but I will also help with implementing the design changes in the code.