Los Angeles, California, United States
I am a game director, writer, producer, and entrepreneur dedicated to creating emotionally impactful interactive experiences. As President and Co-Founder of COVEN, I lead the development of original games that blend innovative technology, meaningful storytelling, and strong artistic vision. My current projects include HAUNTED, an asymmetric cooperative horror game for PC, where I serve as Game Director, Writer, and Lead Producer, and MICROMEGA, a hand-drawn physics adventure inspired by the work of artist Mani. Before founding COVEN, I built an international career in immersive storytelling, creating award-winning virtual reality experiences and films presented at major festivals and cultural institutions worldwide. My work includes The Key, FIGHT BACK, and Sun Ladies, projects that explore empathy, resilience, and human connection through interactive media. At COVEN, I produced Masters of Light, an action-adventure game that pushed the boundaries of hand tracking and eye tracking on PlayStation VR2. The game was nominated for Best XR Game of the Year and won Best European VR Game 2024. My projects have received recognition from organizations and events including Venice, Tribeca, Sundance, SXSW, and Cannes. In 2024, I was named Chevalier of the Order of Arts and Letters by the French Ministry of Culture. Across games, XR, and film, I am passionate about building experiences that combine artistic ambition, technological innovation, and emotional resonance. I am particularly interested in empowering diverse creative teams and exploring new ways interactive media can bring people together. Areas of expertise: Game Direction • Writing • Producing • Creative Leadership • Interactive Storytelling • Game Development • Publishing • Entrepreneurship • XR • Emerging Technologies
Game Director, Writer, and Lead Producer of HAUNTED, an upcoming asymmetric cooperative horror game where players investigate a haunted dollhouse connected to a procedurally generated mansion. Defined the game's creative vision, narrative, gameplay systems, and player experience while leading production, financing, business development, and publishing strategy. HAUNTED blends social cooperation, puzzle-solving, and replayable horror through innovative asymmetric gameplay, procedural content, and cross-platform play, delivering accessible 30-minute sessions inspired by games such as Phasmophobia and We Were Here.
Producing MICROMEGA, a physics-based adventure game inspired by the work of artist Mani. The project combines hand-drawn visuals, intricate puzzle design, and scale-shifting mechanics to create a deeply emotional and immersive experience. Leading financing, production, publishing strategy, and partnerships while supporting a multidisciplinary team dedicated to artistic excellence and innovative gameplay.
Co-founded COVEN, an independent game studio and immersive entertainment company dedicated to creating emotionally engaging interactive experiences across games, XR, and emerging technologies. As President, I lead the company's strategic development, financing, business operations, publishing initiatives, partnerships, and long-term growth. I oversee project development from concept through release, supporting multidisciplinary teams in delivering innovative and artistically ambitious experiences. Under my leadership, COVEN has produced internationally recognized projects showcased at major festivals and platforms. The studio's first game, Masters of Light, received multiple industry nominations and won Best European VR Game 2024. Current projects include the cooperative horror game HAUNTED and the hand-drawn physics adventure MICROMEGA.
At Lucid Dreams Productions, we are driven by the desire to create and enable stories that empower others, spur emotions and challenge the way people see the world. We have been working with stereoscopic 3D, virtual reality (VR), augmented reality (AR) and mixed reality (MR) over the past six years, and in linear, narrative filmmaking for more than a decade. We embrace and advise on new technology and its power to create strong emotional connections to the issues and peoples our stories are about. Our slate includes both fiction and documentary projects, feature-length and interactive short form. We have helped world-class brands, non-profit organizations and other creators bring their own stories or experiences to life. Our interactive, animated VR experience, THE KEY won the Tribeca Film Festival Storyscapes award and the Venice Film Festival Grand Jury Prize for Best VR. THE SUN LADIES, a VR documentary produced with Maria Bello, won the Lumiere Award and was an official selection at top tier festivals: Sundance New Frontiers, Hot Docs, and SXSW, among others. As a female-led company, we advocate for diversity. We have proudly witnessed the effectiveness, talent and solidarity of our above and below the line gender-balanced (and often predominantly female) teams over the years. Lucid Dreaming is when you realize you are in a dream and take control of it. If we can help people realize and take control of their dreams, then we have succeeded as storytellers and entrepreneurs. DEVELOPMENT Screenwriting and creation in stereoscopic 3D and Virtual Reality. PRODUCTION From shooting native 3D to designing interactive experiences using game engine for Virtual Reality. SUPERVISION Supervision of all type of narrative projects using new cutting-edge technologies. http://www.luciddreamsprod.com/
Celine Tricart wrote and directed “The Key”, an interactive experience mixing immersive theater and VR which won the Storyscapes Award at the Tribeca Film Festival. “The Key” was described by the press as “one of Tribeca's breakout successes.” Shortly after, it won the prestigious Grand Jury Prize for Best VR Immersive Work at the 2019 Venice Film Festival.
“Look Again” is an interactive music and dance-driven project that hopes to inspire an important conversation about diversity. Directed by Celine Tricart and shot as a 360 video, the setting and talent on first glance are made up of caucasian people, clothes, and props. Over the course of the song, viewers are asked to blink, an action that swaps people of color into the scene, along with colorful clothes, props, and set features. By the end of the experience, the dance style has moved from robotic to fluid and the visuals display a diversity of colors.
I was a jury member for the Immersive Competition at the 2026 Cannes Film Festival, evaluating innovative immersive and XR works from international creators.
In my SXSW Keynote, I discuss my career in film, VR, and video games; what LARPs are and why they matter; how stories can impact the world in a positive way, imagine what the future of storytelling could be and the potential of NFTs and Web3.