Montreal, Quebec, Canada
Math is cool
Develop interactive experiences (VR/AR/XR) Develop technical solutions in the field of multimedia Research and developement
Designed and Developed various Gameplay systems in C++ and the Unreal Engine Worked with other team members to develop features in accordance with the scope and vision of the project Coded practical solutions to implement feature requests Progressively integrated development into a shared code base Supported the team to integrate content and different assets into the project. Other Tasks: Helped automate tasks in the pipeline for easier versioning of the project. Worked closely with DevOps to ensure the optimization of every step in the build pipeline
Designed applications for VR (Oculus Rift) Integrated hand recognition devices and software (LEAP Motion) and developed a pipeline to communicate it with other devices. Worked with Artist to help design content in the Unity Game Engine to carry out different tests of these technologies.