Sydney, New South Wales, Australia
Trained in the Game to Grow method of therapeutically applied tabletop roleplaying games for mental health professionals (Levels 1, 2 and 3). Completed 4th year Psychology at Monash University. Previous accomplishments: NIDA Bachelor of Dramatic Art in Production Sound Design, Audio Engineering and Systems Design, Live Audio Mixing. Composition, QLab, Logic Pro, Adobe Suites, Final Cut Pro, video/AV systems, design & operating, score reading, show calling. Other skills: Grade 5 AMEB certificate in 'Cello. Also: Percussion, Bass. Guitar, Piano, Modular Synthesizers, Singing.
Social skills and peer development program helping youth and adults become more confident, creative, and socially capable through the intentional facilitation of customised, collaborative gaming experiences. Trained through the APA-Accredited Game to Grow program (Level 3).
Co-composer, audio engineer, systems designer and live engineer for SKATE: A 6 month residency at Barangaroo's 120 metre-long Cutaway, working on a groundbreaking skateboarding-music-digital art collaboration. With input from original Sound Artist Steph O'Hara, cutting edge technology designed on the ground allowed our cast of skateboarders to paint the stage with light and sound. A fully responsive stage loaded with sensors, infra red technology and microphones enabled the movements of skateboarders to tell the story in a unique way every performance. I introduced Dante networking to allow seamless signal responsivity between audio, lighting and AV, meaning cues could be taken from percussion on the ramps and trigger cues across departments with minimal latency. Wireless networking also meant our mobile cast of skaters and musicians were always on time and in the moment.
Full-time theatre technician, specialising in audio, at Belvoir.