Greater Melbourne Area
• Arranging and engraving of musical scores using Sibelius • Composing and producing music using Cubase • Utilising FMOD audio middleware for implementation in video games • Composer for Skedaddle (Early Worm Studios), Heist (Atomizer Games), and Bezerk (Ruffhaus Games). All of which were featured at PAX Aus, 2016. • Conducted Honours research on iMUSE audio system by LucasArts along with LucasArts alumni Peter McConnell and Michael Land.