Vancouver, Washington, United States
I'm a creative problem-solver with a wide array of experience using digital tools to get the job done.
Contributing to the future of robotics with recordings of demonstrations that directly influence how robots learn to perceive and act in real environments.
In charge of the IM4U Learning application functionality & user experience. Managing bug fixes and troubleshooting with minimal interruptions for customers.
Developed Unity & Unreal Engine Games for the Steam Platform. Released first project, ‘Don’t Explode’, in 2017 on Steam. Released second project, ‘Junebug Vs. Evil’, in 2021 on Steam. Self-taught C# & Unreal Engine Blueprinting Development.
Developing sales-focused solutions for clients with Microsoft Power Apps. Designing user-friendly CRM interfaces and workflows. Creating workflow automations through Power Automate to reduce tedious, repetitive tasks for clients.
Responsible for Pollinates’ application overall look, feel, and functionality from the user’s perspective. Led the UI / UX design tasks and assisted with full stack development of the new product version and platform (IOS App to Web App).