San Diego County, California, United States
Hello! My name is Blake Lawton and I am a Software Engineer who specializes working with AR/VR/XR, C#, Unity 3D, web development, and mobile applications. You can come check some of these projects out at my website https://blaketlawton.com/.
Designed, developed, tested, and maintained WPF and Blazor-based tools, simulators, and diagnostics using C# and .NET. Collaborated closely with engineers across disciplines to align on design principles, coding standards, and architectural patterns. Supported adoption of modern development tools and CI/CD practices to enhance productivity and consistency across projects. Worked alongside senior engineers to analyze system requirements, improve architecture, and deliver robust technical solutions.
Creating applications from XR/AR/VR, games, and mobile applications using Unity.
Innovative AR Developer specializing in crafting immersive Apple Vision Pro applications using C# and Unity. Proficient in creating engaging interactions that leverage all Apple Vision Pro technologies. Committed to pushing the boundaries of augmented reality to deliver compelling user experiences.
* Spearheaded XR projects as the lead developer, utilizing Unity 3D, AR Glasses, and VR Applications to create innovative experiences. * Designed and implemented several multiplayer experiences using Augmented Reality technology. * Devised custom solutions for XR challenges such as run time meshing, AR Cloud anchors, and occlusion. * Contributed to the development of Trigger's core technology by and established a foundation for future applications. * Collaborated with cutting-edge XR technology to develop a range of applications. * Managed technology-related client interactions for all projects in which I was lead developer.
* Designed and developed an interactive virtual reality game aimed at providing patients undergoing various forms of physical therapy with a range of motion exercises. * Worked closely with physical therapists to create effective movement routines in a virtual setting, while also incorporating game design elements that encouraged patients to continue their exercises. * Utilized movement tracking to generate reports that could be shared with the patients physical therapists.