Benjamin Harvey

Game developer

Cape Town, Western Cape, South Africa

About

My two biggest passions lie in game development and writing, both of which I have been practicing since my early teens. I have worked on and created more than a dozen games in Unity, while also learning the fundamentals of creating 3D-Models and animations in Blender. In my spare time, during 2021 and 2024 I wrote and released a 2 sci-fi novels. I am a motivated person who always has some kind of project to channel my creativity into.

Experience

  • Solo Game Developer at Self-employed
    Jan 2026 - Present · 6 mos

    Independent developer designing and building PC game prototypes in Unity, with an emphasis on reusable systems and clean architecture. All my projects can be found here: https://sadzanenyama.itch.io/

  • Game Developer at Backcannon Studios
    Jan 2025 - Dec 2025 · 1 yr

    • Developed a speedrunning game (Bean There, Swung That) in Unity as a programmer and designer. • Implemented grappling hook physics, multiplayer functionality, and visual effects to deliver a fast-paced, fluid platforming experience. • Worked with artists and level designers to refine gameplay feel and visual style • The game was released on Steam in November 2025

  • Applied Statistics Tutor at University of Cape Town
    Feb 2024 - Oct 2024 · 9 mos

    • Tutored 3rd Year Applied Statistics (STA 3030F, STA 3036S) • Assisted students with tutorials, grading, and R-based assignments Topics covered included: Neural Networks, Linear Programming, Non-Linear Programming, Machine Learning