San Mateo, California, United States
hardware/software co-design for frontier intelligence
Evolving the Roblox game engine. My team was responsible for the core object model, reflection, serialization, notification handling, and more.
Google Cloud - Network Connectivity Center Received return offer.
Roblox Studio Received return offer.
CSE 312 - Foundations of Computing II (1 quarter) - Teach topics relating to applications of randomness to computing, discrete and continuous distributions, expectation, Naive Bayes, Markov Chains, and Maximum Likelihood Estimation. CSE 421 - Algorithms (2 quarters) - Teach topics relating to: graph theory, path-finding, fast fourier transform, approximation algos, max-flow min-cut, linear programs, time hierarchy