Artemy Naimushin

Lead Game Designer | Leading Full-Cycle Development for PC / Steam Games

Bishkek, Bishkek City, Kyrgyzstan

About

I am a game designer with experience creating and releasing games across multiple genres on Steam since 2019. Currently, I work at Alawar, where I continue to develop engaging game experiences while managing design processes and collaborating with artists and testers. My expertise includes level design, combat and mission setup, AI behavior configuration, and procedural generation. I enjoy experimenting with tools to speed up routine tasks and focus on crafting unique and fun player experiences.

Experience

  • Lead Game Designer at Alawar
    Mar 2019 - Present · 7 yrs 4 mos

    2025 — Wall World 2 Lead Game Designer Feature design, gameplay systems, pacing, combat & enemy design. Coordination of tasks, priorities and feedback flows inside the team. Mentorship of junior designers and creative guidance. Feature planning and approval inside full production cycle. Steam: (https://store.steampowered.com/app/3467710/Wall_World_2/) 2025 — Beholder: Conductor Game Designer Gameplay direction, feature ownership, progression, narrative structures. Steam: (https://store.steampowered.com/app/2825530/Beholder_Conductor/) 2024 — Karate Survivor Game Designer Combat design, encounters, progression systems, replayability loops. Steam: (https://store.steampowered.com/app/3027930/Karate_Survivor/) 2024 — Necrosmith 2 Game Designer Core systems ownership, unit design, metagame structure, economy. Steam: (https://store.steampowered.com/app/2277320/Necrosmith_2/) 2023 — Wall World Game Designer Pacing, biomes, encounters, enemy design, exploration & progression. Steam: (https://store.steampowered.com/app/2187290/Wall_World/) 2022 — Necrosmith Game Designer Ability and attack configuration across creature combinations, Player progression design and balancing. Steam: (https://store.steampowered.com/app/1949190/Necrosmith/) 2020–2021 — They Always Run Game Designer Level design, Combat setup and enemy encounter tuning Steam: (https://store.steampowered.com/app/1585440/They_Always_Run/) 2019 — I am Not a Monster: First Contact Game Designer Level design, Combat setup and enemy encounter tuning, Mission setup and scenario scripting, AI behavior configuration for enemy bots. Steam: (https://store.steampowered.com/app/826600/I_am_not_a_Monster_First_Contact/)