André Martinez

Head of Technology – Technical Art

Concepcion, Biobío Region, Chile

About

Veteran in the gaming industry 10+ yrs. Passionate in art creation & technology. I thrive in character design and asset creation, from concept to final in-game. Devoted cat lover. Proud supporter of Unity, UE5, Blender & ZBrush.

Experience

  • Head of Technology – Technical Art at Futureverse
    May 2023 - Present · 3 yrs 2 mos

    Oversee all game & game platform projects from a technical art standpoint, acting as the gap between Creative and Engineering teams by innovating new tools and ensuring the vision with industry-standard best tools and practices.

  • 3D Generalist & Tech Artist at Non-Fungible Labs
    Jan 2022 - May 2023 · 1 yr 5 mos

    Pipeline creation, assets management, standardization of assets across different IPs, always ensuring best practices across different teams and game engines. Currently involved with several projects at the Futureverse organization.

  • Concept Artist at Artcadev
    Aug 2008 - May 2023 · 14 yrs 10 mos

    Providing solutions for different studios and clients, creating game assets, concepts or implementation in Unity/Unreal.

  • Lead Artist at IguanaBee
    Nov 2020 - Jun 2022 · 1 yr 8 mos

    Art Lead in "What Lies in the Multiverse" is a story-driven 2D adventure current title soon to be release on PS4, PS5, Xbox Series X, Steam, Epic games and Switch.

  • Lead 2D/3D Game Artist at Ascended Studio
    Nov 2018 - Oct 2021 · 3 yrs

    My goal its to push the visual development of a new game while bringing characters, creatures, environments, and an entire world to life. Ultimately, you’re combining inspiring art with engaging gameplay while actively communicating and growing on a small team. Both 2D and 3D with technical knowledge of Unity 3D, processes and pipeline