Arno C.

Research Engineer | Neural Rendering, Real-Time Graphics, Generative Models

Zürich Metropolitan Area

About

Research Engineer working at the intersection of machine learning and computer graphics, with industry and academic research experience in neural rendering, real-time graphics, and generative models. Current focus: neural rendering and neural scene representations (NeRFs, Gaussian splatting, etc.), differentiable rendering, real-time graphics, and generative models (diffusion models, VAEs, etc.). Prior research on Monte Carlo path tracing, global illumination, the many-lights problem, and reinforcement learning for light transport at KU Leuven and Disney Research, with peer-reviewed publications in the field. Core expertise: • Neural rendering, real-time rendering, neural radiance fields (NeRF), 3D Gaussian splatting (3DGS) • Generative models: diffusion, VAEs, latent representations • Monte Carlo methods, path tracing, global illumination, many-lights problem • Deep learning research and production: PyTorch, CUDA, Python, C++

Experience

  • Research Intern at NVIDIA
    Jun 2026 - Present · 1 mo

  • Research Engineer at Huawei
    Nov 2022 - Jun 2026 · 3 yrs 8 mos

    Research at the intersection of machine learning and computer graphics, with a focus on real-time neural rendering and generative 3D scene synthesis. Selected work: • Real-time Rendering with a Neural Irradiance Volume — first author, Computer Graphics Forum (Eurographics), 2026 • Real-time Neural Rendering of Dynamic Light Fields — first author, Computer Graphics Forum (Eurographics), 2024 • DreamAnywhere: Object-Centric Panoramic 3D Scene Generation — WACV 2026 • Effect-based Multi-viewer Caching for Cloud-native Rendering — SIGGRAPH (Journal Track), 2023 Keywords: neural rendering, real-time rendering, neural radiance fields, light fields, 3D scene generation, diffusion models, generative 3D, global illumination, computer graphics, PyTorch, CUDA.

  • Rendering Research Intern at Disney Research
    Apr 2022 - Oct 2022 · 7 mos

    Machine learning and graphics research.

  • Doctoral Researcher CG/ML at KU Leuven
    Mar 2021 - Jul 2022 · 1 yr 5 mos

    Researching the use of machine learning algorithms to solve global illumination problems. Focus on reinforcement learning and neural representations.

  • Software Engineer at DataCamp
    Oct 2020 - Feb 2021 · 5 mos

    Full stack development on the DataCamp platform.