arnaud vannier

Lead Game Designer at Ubisoft Montreal

Canada

About

Experience

  • Ubisoft Montréal (Montreal, Quebec, Canada)
    • Lead Game Designer
      Nov 2025 - Present · 8 mos

    • Expert Game Designer
      Apr 2024 - Nov 2025 · 1 yr 8 mos

    • Senior Game Designer
      Oct 2022 - Apr 2024 · 1 yr 7 mos

  • Ubisoft Chengdu (4 yrs 6 mos)
    • Lead Game Designer
      Aug 2021 - Oct 2022 · 1 yr 3 mos

    • Senior Game Designer
      Oct 2020 - Aug 2021 · 11 mos

    • Associate Lead Game Designer
      Oct 2019 - Oct 2020 · 1 yr 1 mo

  • Lead Designer at Bokida
    2012 - 2018 · 6 yrs

    Owner of the game vision from the initial pitch to the final release. - Lead an 8-person team spread across the globe. (spanning 17 time zones) - Designed the overall flow of the game. - Responsible of the open world game structure. (pathing, story, puzzles...) - Closely collaborated with the programmers on the implementation of the gameplay features. - Received over a dozen awards & distinctions including an IGF Honorable Mention.

  • Artist at One Life Remains
    2011 - 2014 · 3 yrs

    Worked on the following games: - A constant move forward - 1000 Galantes - Parapluie - Super Tiny Leap

  • Additional Game Designer at Ubisoft
    Jul 2013 - Dec 2013 · 6 mos

    Watch_Dogs : - Worked on “Digital trips“ (exotic gameplay). - Created mission prototypes for the first DLC. - Connected the design team and the playtest team.