Anthony Mariani

Live Operations @ The Roku Channel

Los Angeles, California, United States

About

Content focused creative professional with experience in Film, TV (scripted and reality), VR, 360˚ Video, Advertising, and Digital platforms. An eye for high quality entertainment production and products. Massive consumer and critiquer of film and gaming content and the people and technology that powers it.

Experience

  • Roku Inc. (Greater Los Angeles Area)
    • Live Operations Manager
      Jul 2022 - Present · 4 yrs

      • Responsible for upholding the quality and user experience of The Roku Channel’s free, ad supported TV (FAST) and Premium Subscription linear platform. • Management of live linear QC team, across multiple international territories, delegating tasks and assignment of special projects. • Develop action plans for Content Partners and their Linear Certified Tech Partners to improve the quality and engagement of their respective channels. • Escalation of live channel issues to engineering and development teams. • Evaluation and implementation of live operations tools, standard operating procedures (SOP), and documentation. Including identifying new areas or tools for pipeline optimization via Roku’s Feature Engagement Process. • DRI for Live TV Electronic Program Guide (EPG) generated by partner JSON, Gracenote, and IMDB metadata.

    • Linear Operations Associate
      Nov 2019 - Jul 2022 · 2 yrs 9 mos

  • Web Content Associate at Riot Games
    Sep 2019 - Nov 2019 · 3 mos

  • Manager, Content at Digital Domain 3.0
    Dec 2016 - Sep 2018 · 1 yr 10 mos

    • Curate, acquire, and license 360˚ video and VR content for Digital Domain’s consumer facing video on demand (VOD) distribution service. • CMS and Deliverables Management for VR marketing team, sales team and consumer platform including: file processing, push notification authoring & scheduling, and knowledge base management. • Managed Syndication Licensing library of over three hundred (300) VR experiences for location based entertainment venues (VR Cinemas) and media/Telco partner distribution platforms. • Worked with internal Content Studio to surface new IP and collaboration opportunities with VR talent and production companies. • Act as driver for new features across our Consumer and B2B applications using voice of the market feedback from social groups and customer base. • Report application and content performance analytics to VP of VR Platform.

  • Head of Publisher Relations at Vrideo
    Feb 2015 - Dec 2016 · 1 yr 11 mos

    One of the first 360˚ immersive video content and creator managers in the world. - Fundamental in the discovery, onboarding and curation of the content on the Vrideo Platform. - Responsible for building and managing relationships with content creators. - Act as funnel for new features and support issues, escalating new ideas to development team both independently devised and publicly sourced. - Frequent spokesperson at events and to media. - Team liaison making sure objectives were met where multiple departments were involved. - Involved in app reviews and bug testing/reporting. - Research new immersive filmmaking technologies including 360˚ cameras, audio tools, and post production software. - Social media account management Vrideo was a fast-growing virtual reality start-up who built a leading centralized, streaming, hardware-agnostic, and independent platform for the discovery and distribution of immersive 360 video.

  • Channel Acquisition Manager, Partnerships at Machinima
    Sep 2013 - Jan 2015 · 1 yr 5 mos

    - Negotiate partnership opportunities with the largest, most talented channels on YouTube while researching potential "next big things" in YouTube gaming, entertainment, and geek culture. - Instrumental in creation of Machinima's new Talent Development Program. - Continually working to bridge the gap between the talent network and internal programming.