Andrew Ding

Visual Development Artist

Milpitas, California, United States

About

I'm Andrew Ding, a visual artist based in the San Francisco Bay Area. I'm currently studying Animation & Illustration at San José State University with a concentration in visual development. Outside of drawing and painting, I enjoy playing drums and eating soup noodles. Email: [email protected] Portfolio: https://andrewmding.com/

Experience

  • Technical Director & Visual Development Artist at Legend of Orro - Animated Music Video
    Mar 2026 - Present · 4 mos

    - Adapt CG industry protocols toward creating a 2D/3D hybrid short film by developing file naming conventions and a standardized file directory structure; train and assist artists in using Google Drive for desktop to real-time synchronize files to a shared drive; predict and resolve problems across departments to optimize shot production and editing in Maya, Nuke, and Premiere Pro. - Collaborate with directors to outline production initiatives and team roles in TeamGantt and Google Sheets during early pre-production. - Design and/or iterate on characters, environments, props, and color script, incorporating feedback from directors and visual development lead on Syncsketch. - Lead lighting and compositing using Arnold renderer in Maya and Nuke.

  • Lighting and Compositing Artist at Sticky Fingers 3D Hybrid Film
    Jan 2026 - May 2026 · 5 mos

    - Assembled scene files in Maya using assets from animation and modeling teams, and lit scene in Maya using Arnold renderer. - Composited lit 3D animation over live-action background plates in Nuke. - Corresponded with directors and producer over Discord and Syncsketch, collaborated with animators to ensure film production pipeline runs smoothly, and navigated a shared Google Drive according to CG pipeline industry standards.

  • Background Artist at Death Finds Life - Short Film
    Sep 2025 - May 2026 · 9 mos

    - Designed 2D background layouts in Adobe Photoshop, referencing shots from the film animatic and prior environment concept art. - Lined and colored background art in Photoshop, following a structured process for creating a cohesive watercolor aesthetic across the entire film. - Corresponded with director and visual development lead over Discord and Syncsketch, and organized personal files on the team Google drive according to production protocols.

  • San Jose State University (San Jose, California, United States · On-site)
    • Teaching Assistant
      Jan 2024 - May 2025 · 1 yr 5 mos

      TA for ANI 21 - Color Principles with Professor Inga Poslitur - Provide personalized critiques and draw-overs to individual students, identifying common mistakes in graphite renderings and gouache paintings and guiding them toward more effective visual communication. - Demonstrate structural drawing and gouache painting techniques. - Monitor an online student server and participate in weekly TA virtual office hours. - Record assignment submissions. - Sort assignments for grading.

    • Teaching Assistant
      Aug 2024 - Dec 2024 · 5 mos

      TA for ANI 111 - Drawing for Animation/Illustration II with Professor Cameron Chun

  • Background Artist at Lukso ng Dugo Animated Film
    Feb 2025 - Mar 2025 · 2 mos

    - Work from a 2D background layout to establish final linework for the film. - Correspond with Art Director over Discord and Syncsketch to ensure background adheres to the film’s aesthetic.