Salt Lake City Metropolitan Area
I've spent 25 years at the intersection of technology and creativity building products and leading teams at some of the most iconic companies in entertainment and tech. As CPO at Chaos, I'm transforming a multi-product portfolio into an integrated platform for the AEC and visualization industries unifying fragmented tools into cohesive suites, driving an AI-first roadmap, and expanding into new workflow adjacencies. Before that, I built and led Unity's Professional Artistry division (400+ engineers, designers, and researchers), defined the cloud gaming platform strategy at Xbox, and spent nearly a decade at Pixar first as Director of Program Management, then as VP & GM of RenderMan, the rendering software behind some of Hollywood's most beloved films. I hold credits on eight Pixar features, including Coco, Incredibles 2, and WALL·E. My focus has always been the same: bring clarity to complex product portfolios, build high-performing teams, and ship things people love. I'm particularly energized by AI's role in reshaping creative workflows and the opportunity to build platforms that make extraordinary tools accessible to more people.