Allan Poore

Chief Product Officer · AI & Creative Platform Strategy · Pixar · Xbox · Unity · Chaos

Salt Lake City Metropolitan Area

About

I've spent 25 years at the intersection of technology and creativity building products and leading teams at some of the most iconic companies in entertainment and tech. As CPO at Chaos, I'm transforming a multi-product portfolio into an integrated platform for the AEC and visualization industries unifying fragmented tools into cohesive suites, driving an AI-first roadmap, and expanding into new workflow adjacencies. Before that, I built and led Unity's Professional Artistry division (400+ engineers, designers, and researchers), defined the cloud gaming platform strategy at Xbox, and spent nearly a decade at Pixar first as Director of Program Management, then as VP & GM of RenderMan, the rendering software behind some of Hollywood's most beloved films. I hold credits on eight Pixar features, including Coco, Incredibles 2, and WALL·E. My focus has always been the same: bring clarity to complex product portfolios, build high-performing teams, and ship things people love. I'm particularly energized by AI's role in reshaping creative workflows and the opportunity to build platforms that make extraordinary tools accessible to more people.

Experience

  • Chief Product Officer at Chaos
    Dec 2024 - Present · 1 yr 7 mos

  • Senior Vice President at Unity
    Mar 2022 - Dec 2024 · 2 yrs 10 mos

  • Partner - Product Engineering & Strategy - Xbox Cloud Gaming at Microsoft
    Jun 2018 - Mar 2022 · 3 yrs 10 mos

  • VP & GM RenderMan Products at Pixar Animation Studios
    Jan 2015 - Jun 2018 · 3 yrs 6 mos

  • Director of Software Development at Amazon.com
    Nov 2010 - Nov 2014 · 4 yrs 1 mo