Alexander Stevens

Associate Level Designer at Sledgehammer Games

London, Ontario, Canada

About

Graduate of Fanshawe College's Music Industry Arts and Video Game Design programs. I have worked on AAA games, indie games, and personal projects over the years. I am currently working at Sledgehammer Games.

Experience

  • Sledgehammer Games (Permanent Full-time · 3 yrs 8 mos)
    • Associate Level Designer
      Jun 2025 - Present · 1 yr 1 mo

    • QA Analyst
      Nov 2022 - Jun 2025 · 2 yrs 8 mos

      • Identified locations and created Open World Content • Placed set dressing, set up AI and objectives for Open World Content • Attended reviews and applied the feedback to my content • Created environmental story telling through set dressing in points of interest locations • Handled bug requests through Jira • Coordinated QA efforts to test Level Design content • Created and updated Testrails to be relevant to latest content and designs • Tested changes and provided feedback to the Level Design team • Created and maintained confluence pages

  • Development Tester at Ubisoft Toronto
    Oct 2020 - Oct 2022 · 2 yrs 1 mo

    • Ensure environments follow Level Design and art guidelines • Assist developers by providing support and feedback for designs • Testing changes for the main branch of the game before integration, in-game features and confirming items function as intended • Log in-game issues and their resolution in Jira • Maintained Confluence pages to ensure that information was always available

  • Level Designer/Level Artist at Wicked Mayhem
    Apr 2019 - Sep 2020 · 1 yr 6 mos

    • Released game on itch.io • Translated concept art and reference images into 3D while maintaining the art style • UV unwrapped and textured 3D models while following the art style • Collaborating with a team that provided feedback on the 3D design and level design • Created 3D Top-Down environments inside of Unity, placing the assets, and creating lighting • Ensured levels have a strong flow from creating concepts, level block outs, and assessing them by playtests and coworker feedback • Placed obstacles, AI, and other gameplay interactable mechanics within levels

  • Porter at London Convention Centre
    Oct 2012 - Mar 2018 · 5 yrs 6 mos

    • Worked with and led teams to complete assigned duties • Mentored junior co-workers, multitasked assignments and met strict deadlines consistently • Interacted with patrons providing high quality customer service by managing their requests • Set up event rooms based on the client’s requests • Aided clients with moving in and moving out from the building