Alex Calvo Menchón

Game Designer | Unity & Unreal Engine

Barcelona, Catalonia, Spain

About

Game Designer with over 8 years of experience creating engaging, player-focused experiences for PC console, mobile, and cross-platform games. I specialize in Gameplay Systems, Feature Development, and Level Design combining creativity and technical understanding to turn ideas into meaningful experiences. I’ve contributed to internationally recognized projects at companies such as Scopely and Petoons Studio, collaborating with cross-disciplinary teams of artists, programmers, and producers. My experience covers the full development cycle — from early concept and prototyping to implementation, balancing, polish, QA, release, and post-release support. - Experienced with Unity and Unreal Engine, gameplay systems, documentation, and feature implementation. - Skilled in gameplay and feature design, combat systems, progression, level design and UX design, ensuring that each part serves the player’s journey. - Experienced in providing guidance and feedback to other designers, improving design pipelines, and maintaining consistency across multi-team productions. Motivated, adaptable, and detail-oriented, I thrive in environments that challenge me to push creativity and deliver quality experiences players will remember.

Experience

  • Game Designer at Collectibol
    Nov 2025 - Apr 2026 · 6 mos

  • Game Designer at Scopely
    Aug 2023 - Jul 2025 · 2 yrs

  • Petoons Studio (On-site)
    • Senior Game Designer
      Nov 2021 - Aug 2023 · 1 yr 10 mos

      Led the design of gameplay systems and features across multiple projects including licensed IPs. Managed junior designers and collaborated with other departments to ensure feature and deadline completions and high-quality standards - Contributed to the design, development and release of several cross-platform titles. - Curse of the Sea Rats - Holy Night - Peppa Pig: World Adventures - Bratz: Flaunt your Fashion - PJ Masks Power Heroes: Mighty Alliance - Monster High Skulltimate Secrets - Designed, implemented and balanced core gameplay systems and level layouts for several titles. - Mentored and supervised a team of junior designers ensuring quality and consistency across all projects.

    • Game Designer & QA
      Jan 2018 - Nov 2021 · 3 yrs 11 mos

      Worked as designer and QA tester contributing to both early design decisions and final quality assurance. Designed systems, mechanics, and levels while also handling bug tracking, gameplay feedback and communications with clients during development. - Contributed to the design, testing, development and release of several cross-platform titles - Curse of the Sea Rats - My Friend Peppa Pig - My Friend Peppa Pig Pirate Adventures (DLC) - PJ Masks: Heroes of the Night - PJ Masks: Heroes of the Night Mischiefs on Mistery Mountain (DLC) - Petoons Party - Maintained clear communication with clients and external QA teams ensuring brand guidelines were respected and feedback was considered. - Provided QA support across all development stages ensuring quick iteration, product stability and polish.