Woodinville, Washington, United States
Always looking for interesting challenges to leverage my long history of professional software development. I've worked on client, server, mobile, desktop, console, edge devices, UI, front-ends, middle-ware, back-ends, and network stacks in a wide variety of technologies and programming languages. I am constantly learning new technologies and know that as long as I can leverage my existing experience and continue to learn, I can become great at anything. I thrive when I'm my own customer -- e.g. simplifying technology, increasing access to education, solving human problems, or providing rich entertainment experiences. Principal SDE | Game Developer | Computer Vision | Deep Learning | Machine Learning | Artificial Intelligence
Head of Tech Research - Immersive Commerce Responsibilities: * Tech Research: AI / GenAl, Games, Commerce * Using language tools for Developer Productivity * Writing Papers * Prototyping * Full-Stack Architecture Design / Review * Interviewing / Hiring * Budgeting / Planning * Tech Team Education and Tech Evangelism
Building games for all ages - http://www.montesani.com. Game projects of varying complexity and polish: * solitaire card games (coming to an app store near you) * infinite voxel terrain engine (aka “Minecraft” clone) * cross-platform C++ OpenGL platformer * pattern matching game (aka “Simon” clone) * other rpgs, platformers, tower defense games, and more. Other investigative projects: * procedural content generation (terrains and caves) * AI algorithms (pathfinding, genetic algorithms, card game heuristics, min-max) * marching cubes, state machines, object pooling, factories, noise algorithms, texture mapping, shaders, simulated lighting and weather effects, as well as some Blender model creation and pixel art techniques, sprite animation and more. Tech: * Unity 2D/3D and C# * C++ / OpenGL * HTML5, CSS3, Bootstrap, jQuery Platforms: MacOS, Android, iPhone, Windows