Alexander Frey

3D Art and Development for Games and Film

Leipzig, Saxony, Germany

About

I'm a Director and 3D Artist working primarily in games and short films. My portfolio can be found at www.AlexFreyArt.com

Experience

  • Character & Asset Lead at Woodblock
    Apr 2023 - Present · 3 yrs 3 mos

  • 3D Artist at Freelance
    Mar 2013 - Present · 13 yrs 4 mos

    2013 - ongoing • Dota 2 Workshop (Character Art) // Concept Art & Character Art 2015 • Aegis // Director & Artist - short film produced for the 2015 Dota 2 Short Film Festival

  • Interactive Media - Game Art and Development at Filmakademie Baden-Wuerttemberg
    Oct 2013 - Mar 2019 · 5 yrs 6 mos

    2019 • Ursa Minor (Animated Short Film) // Director & Artist - previs, modeling, rigging, pipeline, animation, shading and rendering • Evangeline (Animated Short Film) // 3D Artist 2018 • Edge of Sanity (Mobile Game) // Direction - see separate DADIU entry • Behind the Beard (Animated Short Films) // 3D Artist - trailer for the FMX Conference 2018 • Kinky Kitchen (Animated Short Films) // 3D Artist 2017 • Ratatoskr (Animated Short Film) // Environment Artist • Asperity (VR Experience) // 3D Artist, 3D Printing 2016 • Seeking the Void (PC Game) // Director & Artist - developed in Unity • Pirate Smooch (Animated Short Film) // 3D Artist - trailer for the ITFS Conference 2017 2015 • Fool's Gold (Animated Short Film) // Director & Artist - solo short film created in the Source Engine 2014 • Cleo (VFX Short Film) // 3D Generalist - developed using Crytek’s Cinebox/CryEngine

  • Game Director at DADIU 2018
    Oct 2018 - Dec 2018 · 3 mos

    The DADIU program educates future game developers by joining students from different universities and art schools. The program consists of a full time semester in which the participants attend classes, workshops, and game productions. The students are divided into teams, functioning as a real game studio. I was Director for the project, leading and managing a team of 14 people including programmers, audio designer, visual designer, 3D artists, game designers, level designers, producer and QA testers. Our graduation game - Edge of Sanity, available at the Play/App Store (see links below) - was created from inception to final presentation within 6 weeks and was nominated for the 15th International Mobile Gaming Awards (IMGA Global).

  • 3D Artist Intern at madness GmbH
    Sep 2012 - Mar 2013 · 7 mos