Alesja Gilvear

Digital Product & Delivery Manager | Mobile Apps | Team Leadership | HealthTech & Public Safety

London Area, United Kingdom

About

Digital product and delivery lead with 8+ years shipping mobile products across iOS and Android. I combine hands-on product management: roadmaps, sprint planning, feature delivery, with practical data skills. I manage a team of three developers and have led products used by 15,000+ monthly active users. Alongside my employed role, I've spent the last two years building and scaling a mobile product in the public safety space, reaching 15k users and earning national press coverage.

Experience

  • Product Manager / Team Lead at Playbrush
    May 2018 - Present · 8 yrs 3 mos

    Product and delivery lead for Playbrush's iOS and Android apps, serving 15,000+ monthly active users. I manage a team of three developers, own the product roadmap, and sit across delivery, data and marketing, bringing together strategy and hands-on execution. - Own the product roadmap for multiple digital products serving 15k+ monthly active users, balancing user needs, business priorities and engineering capacity. - Lead cross-functional Agile delivery, facilitating discovery, sprint planning, backlog refinement and release planning across engineering, QA and design teams. - Translate user research and business requirements into product strategies, feature specifications and prioritised backlogs. - Lead a team of three developers: run regular 1:1s, set goals, conduct performance reviews and support career progression. - Collaborate with UX designers and researchers throughout discovery, prototyping, usability testing and product iteration to improve customer experience. - Use Power BI, SQL and Firebase Analytics to identify user behaviour, measure product performance and inform roadmap decisions.

  • Game Artist/Graphic Designer at GAN
    Jan 2013 - May 2018 · 5 yrs 5 mos

    ● 2D/3D game assets design for desktop and mobile devices. ● Experience in integrating assets into Unity for VR casino project. ● Working closely with product managers and game developers. ● In depth understanding of the gaming industry. ● Skilled in modelling, texturing, rendering, rigging and animation.

  • Designer at Worldwide Natural Resources
    Jun 2012 - Jan 2013 · 8 mos

    ● Promotional and presentation design. ● Website visual content creation with 3d and motion graphics elements.

  • Designer at Thunder Arts Ltd
    Jun 2011 - Jul 2012 · 1 yr 2 mos

    ● Meeting a range of clients to discuss the requirements of the job. ● Providing graphic design and art direction for print production. ● Collaborating with developers and printers.