Akash Kapadia

Software Engineer | Software System Design & Architecture | Product Design and Management | Team Leader & Innovator | Dreams & Ideas to Reality

Downey, California, United States

About

CS Graduate & Systems Analyst at Amazon | Expertise in SQL, Python, and Operational Data Analysis. I translate complex system requirements into scalable business solutions. From designing game in C# to managing real-time logistics logic for the world’s largest fulfillment network, I specialize in ensuring data integrity and operational excellence at scale.

Experience

  • Supply Chain and Fulfillment Specialist/Business Analyst at Amazon
    May 2023 - Present · 3 yrs 2 mos

    Senior process and business analyst responsible for supply chain and fulfillment for Amazon. I collaborate and lead efforts with senior leadership to enhance operational efficiency through lean methodologies. Driver of innovation and leading change via research, implementation and adoption of software systems for order management and the end-to-end fulfillment process for customer satisfaction.

  • Product and Project Manager at Slug House Games
    Oct 2021 - Mar 2022 · 6 mos

    Designed, developed, and launched a table-top role-playing game. Performed end-to-end requirements solicitation, analysis, and management. Conducted and managed the scope, schedule, and deliverables of the entire product lifecycle. Lead designer of system architecture, prototype development, and final product development. Performed user acceptance testing and iterated on product design to maximize customer satisfaction and product value.

  • Software Engineer - Game Design & Development at Team Catfé
    Oct 2020 - Jun 2021 · 9 mos

    Lead software engineer and game mechanics designer for Seventino Midnight Cafe. Performed system design, executed development in C# using the Unity Game Engine, and conducted all planning and quality assurance activities for final rollout and release.

  • Lead Systems Engineer - System Architecture, Design, and Engineering at Team Aktoric
    Apr 2020 - Jun 2020 · 3 mos

    Lead product systems engineer for a team of 3 software engineers for Darkworld's Descent. Performed end-to-end systems engineering spanning design, requirements solicitation, analysis, verification and validation, and final rollout with product launch. Managed all product planning, engineering, development, documentation, and product asset management.

  • Software Systems Engineer - Prototype/Concept/Early Product Development at Game Design & Art Collaboration
    Feb 2020 - Jun 2020 · 5 mos

    Performed software systems design and engineering via mockups and prototypes for early, conceptual products. Managed the requirements, planning, and corresponding R&D efforts related to the early conceptual design of the a game called "Elevator Pitch." Created and managed the requirements matrix, managed stakeholder expectations, and performed system validation and testing. Liaison between systems engineering, software engineering, and product design.