Mumbai, Maharashtra, India
As a Senior Build TD, currently I am responsible for leading teams to produce high quality characters & sets for films & video games and media projects. I am also responsible for collaborating with other departments and developing pipelines and documentations and track assets or sets or characters, shot lookdev and lighting. I have over 9 years of industry experience, working with renowned studios such as WRC Studios, People Media Factory, Technicolor and Cemtrex Inc. I have a strong background in modeling, texturing, grooming, lookdev and lighting. My specialization is in organic characters and environments. I am passionate about creating immersive and engaging experiences for audience & players, and I always strive to improve my skills and learn new technology. I enjoy collaborating with other artists and developers, and I am open to feedback and suggestions. My goal is to work on innovative and diverse projects that challenge my creativity and showcase my talents. Showreel: https://youtu.be/HQbJNyeSEnE
I work here as a Senior Build TD on Creatures and Environments, Blendshapes, Digi Doubles, FACS, Set Extensions, Team Management, Lookdev and Lighting.
I worked here as a Senior Character Artist at PMF. I am responsible for Character and Creature Modeling, Texturing, Grooming, Pipeline Developing and Training.
I worked here as a Mid Artist on props modeling, texturing and grooming, Head sculpting, Blendshapes, Scan clean up on various renowned projects.
I worked on VR games on assets for Oculus Quest 2. I used to work on optimised game assets for Unity, starting from modeling to texturing. Also was doing visualization in 3D and 3D concepts for the game.