London, England, United Kingdom
Game developer with 4 years of experience in Unity and Unreal Engine, specializing in C# and C++ with a focus on gameplay mechanics. Proven experience building VR and XR applications, AI driven systems, and multiplayer networking solutions. Comfortable working across both programming and 3D art pipelines using tools like Maya, 3ds Max, and Substance Painter to create immersive and optimized games. Solid experience with version control using GitHub and Git Enterprise, and hands on experience managing projects through Jira.
Worked as an intern in a foreign MNC for Unreal Plugin Developer Role
Worked as an intern for Unity VR Developer role on Occulus Quest 2