Los Angeles, California, United States
Creative and technical leader with over 15 years of experience in animation, VFX, and immersive tech. Proven expertise in Unreal Engine, Maya, Houdini, Python, and pipeline development. Extensive background in directing, creative consulting, and building custom tools used across studios worldwide.
Feature Animation Pipeline tools and workflow in Maya and Unreal Engine
Founded Mad Guru, a project to create new works with practitioners of traditional art forms. Development and direction of animation projects. Animation art and tech consulting. Visual Effects Supervision. Developer of custom art and tech solutions for Unreal Engine, Maya and Houdini. Developed and support commercially available Unreal Engine pipeline and Metahuman tools Developed an original game called "Escape from Box City" available on Steam
Unreal Engine tools and workflows. Python UE Editor tools for processing and ingesting assets. Run time Blueprint based tools for Immersive Experiences and Tools Documentation of Processes and Creation of Standards Quality Assurance Engineer on internal software with detailed documentation of findings and suggested practices
Created tools for Maya and Unreal Engine Import/Export. Exporting assets, animation, layouts and importing to Unreal as Levels and Sequences. Also helped to support previz infrastructure on projects such as “Spider-Man: No Way Home” and "Black Panther 2".
Character FX on live action episodic shows Doom Patrol, Titans, Flash, Supergirl, Legends of Tomorrow. Created highly efficient Muscles, Skin, Hair, Cloth pipeline (python build scripts and tools) in Houdini and Maya as well as countless setups, shots and lead a 5 person team.