Adin Doyle

Audio Engineer with a passion for storytelling in all of its forms | Audiobooks, Podcasts, TV/Film, Live Audio, Quality Control

Brooklyn, New York, United States

About

Experienced and reliable Audio Engineer with experience across multiple fields, including: ๐ŸŽต music ๐Ÿ“š audiobooks ๐ŸŽ™๏ธ podcasts ๐Ÿ“บ live action/animated television dubbing ๐ŸŽฅ film set audio, including boom mic ๐ŸŽญ live stage/theater production audio Lifelong learner with a Bachelor of Arts in music with a focus in Audio Engineering, having graduated with honors from CUNY City College. ๐Ÿ“ง Contact me via LinkedIn or at [email protected]. I look forward to hearing from you! Technical Skills: Pro Tools | Logic Pro X | Reaper | iZotope RX 6 | Dolby Atmos Renderer and Album Assembler | SoundMiner HD | Microphone technique | Voice recording | audio technology expertise | recording engineering | Digital audio signal routing and editing | Quality Control | Sony 360RA | Familiarity with FMOD and object-based audio | Microsoft Office and Teams | Zoom | Google Suite | Slack | Windows and Apple operating systems Personable skills: Calm and efficient troubleshooting | Strong communication | Attentive to fine details, especially in audio fidelity | Able to build repertoire with talent and maintain relaxed, fun, and productive recording environments

Experience

  • Audio Visual Technician at New York Law School
    Apr 2026 - Present ยท 4 mos

    - Coordinated with the events department to meet technical needs for both internal and external clients. - Ran sound and video for lectures, award ceremonies, and debates for C-Suite orgs, professors, and politicians. - Provided white glove level customer service for high-profile external clients such as the Black Law Students Association, Brad Lander, congressman Dan Goldman, and District Court Judge Esther Salas. - Handled Shure ULXD1 lavalier, ULXD2 handheld, and MX418D/S gooseneck microphones. - Mixed live events with Yamaha TF1, TF3, and DM3 consoles, as well as the StageMix digital mixing app. - Utilized AVer, Blackmagic Design, and Vaddio multi-camera operating systems for events to be livestreamed and recorded via Zoom Workplace. Securely handled confidential files from clients to be used in events, ensuring they remained within our network. Troubleshot any and all issues ahead of events to provide a seamless live experience for clients and audiences.

  • Audio Engineer at Penguin Random House
    Sep 2023 - Present ยท 2 yrs 11 mos

    - Engineering audiobook recording sessions remotely and in person - Working directly with directors, producers, and talent to produce high quality listening material - Operating ProTools and Apollo Twin digital consoles - Marking scripts using industry shorthand to catch mistakes and write notes for editing teams

  • Audio Engineer at VoxPod NYC
    Jan 2024 - Present ยท 2 yrs 7 mos

    - Communicating with producers to customize unique workflows for individual projects - Creating a friendly, relaxed environment for voice actors to thrive in - Marking script during roll record sessions for use by editors - Editing on the fly during punch and roll sessions - Catching misreads, pronunciation issues, and extraneous noise, and rerecording to cover them up Achievements: Recorded punch and roll sessions for an audiobook that resulted in zero pickups for the voice actor

  • QC Audio Engineer at Sony Music Entertainment
    Jan 2023 - Mar 2025 ยท 2 yrs 3 mos

    - Reviewed assets (stereo audio and Dolby Atmos audio) for quality control and flag issues that would prevent them from being published - Edited and finalized ringtones to be sold on global markets - Communicated with representatives from major record labels in order to efficiently isolate and resolve issues with audio/music assets before publishing - Took on last minute rush orders from record labels in order to meet release schedule deadlines - Suggested and implemented new workflows to save time while handling large assets from important clients - Excelled in detailed technical reviews of major releases before they went live

  • Audio Engineer at CityVox
    Sep 2021 - Aug 2022 ยท 1 yr

    - Recorded and edited 20+ projects for TV networks such as Comedy Central and Cartoon Network using - ProTools, Logic Pro X, and UA Apollo digital consoles, submitting polished deliverables that went on to air. - Achieved 100% on-time delivery of final deliverables by managing tight turnaround windows and multitasking across overlapping projects. - Used iZotope RX to reduce noise and artifacts in complex audio environments, improving clarity and fidelity. - Edited and mixed voiceover, SFX, and music in Logic Pro X that met LUFS loudness standards.