Amman, Jordan
Senior Mobile & Unity Engineer delivering Android applications, games, XR experiences, and cross-platform solutions. Strong in architecture, performance, and building reliable, production-ready systems across mobile, gaming, and interactive environments.
I founded RIFFICS as a development studio focused on creating interactive products, games, and mobile applications. The studio delivers solutions built with Unity, Flutter and native Android technologies, supported by scalable backend architecture using Firebase and Google services. My responsibilities include technical planning, development leadership, client collaboration, delivery management, and ongoing product support. I work with startups, production teams and independent studios to build prototypes, MVPs and full commercial releases across areas such as: • Mobile games and simulation experiences. • AR and VR applications. • Multiplayer gameplay systems. • Educational and experiential apps. • Mobile applications and utility solutions. • Backend integration, analytics and engagement ecosystems. Under RIFFICS, I have launched and contributed to multiple published titles on the Google Play Store and App Store, with accumulated usage exceeding two hundred thousand monthly active users. The studio also provides consulting, optimization and publishing support for external teams, helping improve product quality, performance and launch readiness. RIFFICS aims to combine effective execution, structured engineering practices, and reliable delivery to support clients in achieving technical and business objectives.
Top Rated on Upwork with 100% Job Success Score. I provide end to end development services for mobile games, XR applications, and interactive systems. My work combines technical expertise, rapid prototyping, scalable architecture, and cross platform deployment. Through Upwork and direct engagements, I have successfully delivered more than 15 completed projects with consistent five star client feedback. These include Unity game prototypes and production titles, AR and VR experiences, learning applications, Firebase powered backends, monetization systems, and mobile applications implemented using Flutter and native Android. My core areas of specialization include: • Unity development for games and simulation • Multiplayer networking with Photon PUN2 • AR and VR solutions using AR Foundation and XR toolkits • Mobile app development using Flutter and Android Native • Firebase integration including Authentication, Firestore, Remote Config, Analytics, Crashlytics, and Messaging • Google services integration including Play Billing, Play Asset Delivery, Maps and AdMob • Optimization, profiling, and publishing support I work with clients across the Middle East, Europe and North America, helping startups and production teams achieve technical goals efficiently and reliably. My approach emphasizes clear communication, structured delivery, clean code practices, and strong post delivery support.
At Romman Apps, I was responsible for leading the full game development cycle as the sole Unity developer—handling everything from initial concept and prototyping to optimization and release. I collaborated closely with design, marketing, and backend teams to ensure seamless integration and delivery. I independently developed and launched three mobile games during my time at the company, showcasing both technical expertise and strong cross-team coordination.
As a developer and team leader, I have been involved in the development of intricate mobile games using the Unity 3D Engine. These games are supported on both Android and iOS platforms. Additionally, I have served as the technical leader for the Mobile Team, overseeing and guiding the team's technical endeavors.
Leveraging my extensive experience in Android Development, I am actively engaged in crafting sophisticated new Android applications while also offering robust support for existing projects.